Koenderink Jan J, Pont Sylvia C
Department of Physics and Astronomy, Universiteit Utrecht, Buys Ballot Laboratory, Princetonplein 5, 3508TA Utrecht, The Netherlands.
J Opt Soc Am A Opt Image Sci Vis. 2003 Oct;20(10):1875-82. doi: 10.1364/josaa.20.001875.
We present a theory of image texture resulting from the shading of corrugated (three-dimensional textured) surfaces, Lambertian on the micro scale, in the domain of geometrical optics. The derivation applies to isotropic Gaussian random surfaces, under collimated illumination, in normal view. The theory predicts the structure tensors from either the gradient or the Hessian of the image intensity and allows inferences of the direction of irradiation of the surface. Although the assumptions appear prima facie rather restrictive, even for surfaces that are not at all Gaussian, with the bidirectional reflectance distribution function far from Lambertian and vignetting and multiple scattering present, we empirically recover the direction of irradiation with an accuracy of a few degrees.
我们提出了一种关于图像纹理的理论,该纹理源于几何光学领域中波纹状(三维纹理)表面的阴影,这些表面在微观尺度上是朗伯体。该推导适用于在准直照明下、正视图中的各向同性高斯随机表面。该理论可根据图像强度的梯度或黑塞矩阵预测结构张量,并能推断表面的照射方向。尽管这些假设乍一看相当具有局限性,即使对于完全不是高斯分布的表面,双向反射分布函数远非朗伯体且存在渐晕和多次散射的情况,我们通过实验仍能以几度的精度恢复照射方向。