McLoone Hugh
Hardware Design Group, Microsoft Corporation, One Microsoft Way, Redmond, WA 98052-6399, USA.
Ergonomics. 2003;46(13-14):1320-31. doi: 10.1080/00140130310001610856.
Among many important attributes, designers often seek to create products that are comfortable both in the sense of avoiding discomfort and providing a positive sense of comfort. Another way of looking at the design of hand-held products is to consider what attributes make a product enjoyable to touch, rather than just comfortable or uncomfortable. A series of focus discussions investigated the qualities of objects that are enjoyable to touch. Persons were asked to bring in one or two objects that said to them, "Touch me" and "Keep touching me". Discussion with the participants discerned their motivations for selecting the touchable objects. Observations noted the objects' sizes, weights, shapes, surfaces, and colours. This research about qualities of touchable objects influenced the designs of new designs of trackballs for computer navigation. Further hypothesis supposes that the attributes of touchable objects are based on human experience over time with nature.
在许多重要属性中,设计师常常力求创造出既避免不适又能带来积极舒适感的产品。看待手持产品设计的另一种方式是考虑哪些属性会使产品摸起来令人愉悦,而不仅仅是舒适或不舒适。一系列焦点讨论探究了摸起来令人愉悦的物体的特质。人们被要求带来一两个对他们而言有“触摸我”和“持续触摸我”之感的物体。与参与者的讨论辨别出了他们选择这些可触摸物体的动机。观察记录了物体的尺寸、重量、形状、表面和颜色。这项关于可触摸物体特质的研究影响了用于计算机导航的新型轨迹球的设计。进一步的假设认为,可触摸物体的属性基于人类长期与自然相处的经验。