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自身塑造在椋鸟双人合作游戏中的作用。

The role of autoshaping in cooperative two-player games between starlings.

作者信息

Reboreda J C, Kacelnik A

机构信息

King's College, Cambridge, UK.

出版信息

J Exp Anal Behav. 1993 Jul;60(1):67-83. doi: 10.1901/jeab.1993.60-67.

Abstract

We report a study of the behavior of starlings in laboratory situations inspired by the "prisoner's dilemma." Our purpose is to investigate some possible mechanisms for the maintenance of cooperation by reciprocity and to investigate the process of autoshaping at a trial-by-trial level. In Experiment 1, pairs of starlings housed in adjacent cages played a discrete-trial "game" in which food could be obtained only by "cooperation." In this game, pecking at a response key eliminated the opportunity to obtain food but produced food for the partner. If neither bird pecked, neither had the opportunity to obtain food in that trial. Some level of cooperation persisted for several sessions whether the birds had been pretrained for a high or low probability of pecking at the key. The probability of a cooperative response was higher after trials in which the partner responded (and a reward was obtained) than after trials in which neither bird responded (and no reward was obtained), but the probability of a response was even higher after trials in which the same bird had responded, even though no reward was obtained by the actor in these trials. This behavior did not require visual presence of another player, because similar results were obtained in Experiment 2 (a replicate of Experiment 1 in which the members of the pair could not see each other) and in Experiment 3, a game in which each starling played with a computer responding with "tit for tat." Using an omission schedule, in which food was given in all trials in which the bird did not peck, Experiment 4 showed that pecking could be maintained by autoshaping. In this experiment, overall probability of pecking decreased with experience, due to a drop in the tendency to peck in consecutive trials. The probability of pecking in trials following a reinforced trial did not decrease with experience. An implementation of the Rescorla-Wagner model for this situation was capable of reproducing molar, but not molecular, aspects of our results. The results violate the predictions of several game-theoretical models for the evolution of cooperation, including tit for tat, generous tit for tat, and the superior win-stay-lose-shift.

摘要

我们报告了一项关于椋鸟在受“囚徒困境”启发的实验室情境中的行为研究。我们的目的是研究通过互惠来维持合作的一些可能机制,并在逐个试验的层面上研究自动塑造过程。在实验1中,成对饲养在相邻笼子里的椋鸟进行了一场离散试验“游戏”,其中只有通过“合作”才能获得食物。在这个游戏中,啄击一个反应键会消除获得食物的机会,但会为伙伴产生食物。如果两只鸟都不啄,那么在该试验中它们都没有机会获得食物。无论这些鸟之前是针对啄键的高概率还是低概率进行过预训练,某种程度的合作都会持续几个阶段。在伙伴做出反应(并获得奖励)的试验之后,合作反应的概率高于两只鸟都没有反应(且未获得奖励)的试验之后,但在同一只鸟做出反应的试验之后,反应的概率更高,即使在这些试验中行动者没有获得奖励。这种行为并不需要另一个参与者的视觉存在,因为在实验2(实验1的重复,其中成对的成员彼此看不见)和实验3(一个游戏,其中每只椋鸟与一台以“一报还一报”方式做出反应的计算机进行游戏)中也获得了类似的结果。实验4使用了一种遗漏程序,即在鸟不啄的所有试验中都给予食物,结果表明啄击可以通过自动塑造来维持。在这个实验中,由于连续试验中啄击倾向的下降,啄击的总体概率随着经验的增加而降低。在强化试验之后的试验中啄击的概率并没有随着经验的增加而降低。针对这种情况对雷斯克拉 - 瓦格纳模型的一种实现能够重现我们结果的总体方面,但不能重现分子方面。这些结果违背了几种关于合作进化的博弈论模型的预测,包括一报还一报、慷慨一报还一报以及优越的赢留输变模型。

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