Qin Xuejie, Yang Yee-Hong
Department of Computer Science, Grant MacEwan College, Edmonton, AB, Canada.
IEEE Trans Vis Comput Graph. 2007 Mar-Apr;13(2):379-89. doi: 10.1109/TVCG.2007.31.
This paper presents a new technique, called aura 3D textures, for generating solid textures based on input examples. Our method is fully automatic and requires no user interactions in the process. Given an input texture sample, our method first creates its aura matrix representations and then generates a solid texture by sampling the aura matrices of the input sample constrained in multiple view directions. Once the solid texture is generated, any given object can be textured by the solid texture. We evaluate the results of our method based on extensive user studies. Based on the evaluation results using human subjects, we conclude that our algorithm can generate faithful results of both stochastic and structural textures with an average successful rate of 76.4 percent. Our experimental results also show that the new method outperforms Wei and Levoy's method and is comparable to that proposed by Jagnow et al. [21].
本文提出了一种名为光环3D纹理的新技术,用于基于输入示例生成实体纹理。我们的方法是完全自动的,在过程中无需用户交互。给定一个输入纹理样本,我们的方法首先创建其光环矩阵表示,然后通过在多个视图方向上对输入样本的光环矩阵进行采样来生成实体纹理。一旦生成了实体纹理,任何给定的对象都可以用该实体纹理进行纹理化处理。我们基于广泛的用户研究来评估我们方法的结果。基于使用人类受试者的评估结果,我们得出结论,我们的算法能够生成随机纹理和结构纹理的逼真结果,平均成功率为76.4%。我们的实验结果还表明,新方法优于魏和莱沃伊的方法,并且与贾格诺等人[21]提出的方法相当。