Thalemann R, Wölfling K, Grüsser S M
Interdisciplinary Research Group on Addiction, Berlin Institute for Medical Psychology, Charité Universitätsmedizin Berlin, Berlin, Germany.
Behav Neurosci. 2007 Jun;121(3):614-8. doi: 10.1037/0735-7044.121.3.614.
It has been posited that excessive computer game playing behavior, referred to as computer game addiction, meets criteria that have been internationally established to define drug addiction. Nevertheless, there have been no psychophysiological investigations of the underlying mechanisms available to support the characterization of excessive computer gaming as behavioral addiction. To investigate whether excessive computer gaming parallels learning processes in development and maintenance (which are assumed to underlie drug addiction), the authors obtained a psychophysiological assessment of the (learned) emotional processing of computer game-relevant and -irrelevant cues. For this purpose, electroencephalographic recordings in excessive and casual computer game players were conducted. Significant between-group differences in event-related potentials evoked by computer game related-cues were found at parietal regions and point to an increased emotional processing of these cues in excessive pathological players compared with casual players. These results are in concordance with the suggestion that addiction is characterized and maintained through sensitization of the mesolimbic dopaminergic system along with incentive salience of specific addiction-associated cues.
有人认为,过度玩电脑游戏的行为,即所谓的电脑游戏成瘾,符合国际上确立的定义药物成瘾的标准。然而,目前尚无关于潜在机制的心理生理学研究来支持将过度玩电脑游戏定性为行为成瘾。为了研究过度玩电脑游戏是否与成瘾发展和维持过程中的学习过程相似(人们认为这些学习过程是药物成瘾的基础),作者对与电脑游戏相关和无关线索的(习得性)情绪加工进行了心理生理学评估。为此,对过度玩电脑游戏者和偶尔玩电脑游戏者进行了脑电图记录。在顶叶区域发现,与电脑游戏相关线索诱发的事件相关电位在两组之间存在显著差异,这表明与偶尔玩游戏者相比,过度玩游戏的病态玩家对这些线索的情绪加工增强。这些结果与以下观点一致,即成瘾的特征和维持是通过中脑边缘多巴胺能系统的敏化以及特定成瘾相关线索的动机显著性实现的。