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三人情境中头部方向感知的准确性:虚拟环境实验

Accuracy of head orientation perception in triadic situations: experiment in a virtual environment.

作者信息

Poppe Ronald, Rienks Rutger, Heylen Dirk

机构信息

Human Media Interaction Group, Department of Electrical Engineering, Mathematics and Computer Science, University of Twente, PO Box 217, NL 7500 AE Enschede, The Netherlands.

出版信息

Perception. 2007;36(7):971-9. doi: 10.1068/p5753.

Abstract

Research has revealed high accuracy in the perception of gaze in dyadic (sender- receiver) situations. Triadic situations differ from these in that an observer has to report where a sender is looking, not relative to himself. This is more difficult owing to the less favourable position of the observer. The effect of the position of the observer on the accuracy of the identification of the sender's looking direction is relatively unexplored. Here, we investigate this, focusing exclusively on head orientation. We used a virtual environment to ensure good stimulus control. We found a mean angular error close to 5 degrees. A higher observer viewpoint results in more accurate identification. Similarly, a viewpoint with a smaller angle to the sender's midsagittal plane leads to an improvement in identification performance. Also, we found an effect of underestimation of the error in horizontal direction, similar to findings for dyadic situations.

摘要

研究表明,在二元(发送者 - 接收者)情境中,对目光注视的感知具有很高的准确性。三元情境与二元情境的不同之处在于,观察者必须报告发送者看向何处,而不是相对于观察者自身的方向。由于观察者所处位置较为不利,这一任务更加困难。观察者位置对识别发送者注视方向准确性的影响相对较少被研究。在此,我们专门针对头部方向对此进行研究。我们使用虚拟环境以确保良好的刺激控制。我们发现平均角度误差接近5度。观察者视角越高,识别越准确。同样,与发送者正中矢状面夹角越小的视角会提高识别性能。此外,我们还发现了在水平方向上误差被低估的效应,这与二元情境中的研究结果类似。

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