Song D, Raphael G, Lan N, Loeb G E
Department of Biomedical Engineering, University of Southern California, Los Angeles, CA 90089, USA.
J Neural Eng. 2008 Jun;5(2):175-84. doi: 10.1088/1741-2560/5/2/008. Epub 2008 Apr 28.
We have improved the stability and computational efficiency of a physiologically realistic, virtual muscle (VM 3.*) model (Cheng et al 2000 J. Neurosci. Methods 101 117-30) by a simpler structure of lumped fiber types and a novel recruitment algorithm. In the new version (VM 4.0), the mathematical equations are reformulated into state-space representation and structured into a CMEX S-function in SIMULINK. A continuous recruitment scheme approximates the discrete recruitment of slow and fast motor units under physiological conditions. This makes it possible to predict force output during smooth recruitment and derecruitment without having to simulate explicitly a large number of independently recruited units. We removed the intermediate state variable, effective length (Leff), which had been introduced to model the delayed length dependency of the activation-frequency relationship, but which had little effect and could introduce instability under physiological conditions of use. Both of these changes greatly reduce the number of state variables with little loss of accuracy compared to the original VM. The performance of VM 4.0 was validated by comparison with VM 3.1.5 for both single-muscle force production and a multi-joint task. The improved VM 4.0 model is more suitable for the analysis of neural control of movements and for design of prosthetic systems to restore lost or impaired motor functions. VM 4.0 is available via the internet and includes options to use the original VM model, which remains useful for detailed simulations of single motor unit behavior.
我们通过采用更简单的集总纤维类型结构和一种新颖的募集算法,提高了一个生理逼真的虚拟肌肉(VM 3.*)模型(Cheng等人,2000年,《神经科学方法杂志》101卷,117 - 30页)的稳定性和计算效率。在新版本(VM 4.0)中,数学方程被重新表述为状态空间表示,并在SIMULINK中构建为一个CMEX S函数。一种连续募集方案近似于生理条件下慢运动单位和快运动单位的离散募集。这使得在无需显式模拟大量独立募集单位的情况下,预测平滑募集和解募过程中的力输出成为可能。我们去除了中间状态变量——有效长度(Leff),该变量曾被引入以模拟激活 - 频率关系的延迟长度依赖性,但在生理使用条件下影响较小且可能引入不稳定性。与原始VM相比,这两个变化都极大地减少了状态变量的数量,而精度损失很小。通过将VM 4.0与VM 3.1.5在单肌肉力产生和多关节任务方面进行比较,验证了VM 4.0的性能。改进后的VM 4.0模型更适合于分析运动的神经控制以及设计用于恢复丧失或受损运动功能的假肢系统。VM 4.0可通过互联网获取,并且包括使用原始VM模型的选项,该原始模型对于详细模拟单个运动单位行为仍然有用。