Greenfield Patricia M
Department of Psychology, University of California, Los Angeles, CA 90095, USA.
Science. 2009 Jan 2;323(5910):69-71. doi: 10.1126/science.1167190.
The informal learning environments of television, video games, and the Internet are producing learners with a new profile of cognitive skills. This profile features widespread and sophisticated development of visual-spatial skills, such as iconic representation and spatial visualization. A pressing social problem is the prevalence of violent video games, leading to desensitization, aggressive behavior, and gender inequity in opportunities to develop visual-spatial skills. Formal education must adapt to these changes, taking advantage of new strengths in visual-spatial intelligence and compensating for new weaknesses in higher-order cognitive processes: abstract vocabulary, mindfulness, reflection, inductive problem solving, critical thinking, and imagination. These develop through the use of an older technology, reading, which, along with audio media such as radio, also stimulates imagination. Informal education therefore requires a balanced media diet using each technology's specific strengths in order to develop a complete profile of cognitive skills.
电视、电子游戏和互联网等非正式学习环境正在培养出具有全新认知技能特征的学习者。这一特征表现为视觉空间技能的广泛且复杂发展,例如图像表征和空间可视化。一个紧迫的社会问题是暴力电子游戏的盛行,这导致了脱敏、攻击性行为以及在发展视觉空间技能机会上的性别不平等。正规教育必须适应这些变化,利用视觉空间智能方面的新优势,并弥补高阶认知过程中的新弱点:抽象词汇、专注力、反思、归纳问题解决、批判性思维和想象力。这些能力通过使用一种更古老的技术——阅读来培养,阅读与广播等音频媒体一样,也能激发想象力。因此,非正式教育需要均衡的媒体摄入,利用每种技术的特定优势,以培养出完整的认知技能特征。