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一款促进身体活动并减少久坐屏幕时间的电子游戏(DDR)的试点项目。

A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time.

作者信息

Maloney Ann E, Bethea T Carter, Kelsey Kristine S, Marks Julie T, Paez Sadye, Rosenberg Angela M, Catellier Diane J, Hamer Robert M, Sikich Linmarie

机构信息

Department of Psychiatry, Center for Psychiatric Research, Maine Medical Center Research Institute, Scarborough, Maine, USA.

出版信息

Obesity (Silver Spring). 2008 Sep;16(9):2074-80. doi: 10.1038/oby.2008.295.

Abstract

OBJECTIVE

We examined the feasibility of Dance Dance Revolution (DDR), a dance video game, in participants' homes, to increase physical activity (PA) and to decrease sedentary screen time (SST).

METHODS AND PROCEDURES

Sixty children (7.5 +/- 0.5 years) were randomized in a 2:1 ratio to DDR or to wait-list control (10-week delay). DDR use was logged, PA was measured objectively by accelerometry. SST was self-reported at weeks 0 and 10. At week 28, after both groups had access to DDR, accelerometry and SST were repeated.

RESULTS

Mean use of DDR was 89 +/- 82 (range 0-660 min) min per week (mpw). The DDR group showed increased vigorous PA and a reduction in light PA; the control group showed no increase in moderate and/or vigorous PA (MVPA) although they also had a reduction in light PA. Differences between the groups were not observed. The DDR group also reported a decrease in SST of -1.2 +/- 3.7 h per week (hpw) (P < 0.05), whereas the controls reported an increase of +3.0 +/- 7.7 hpw (nonsignificant). The difference in SST between the groups was significant, with less SST in the DDR group. Between weeks 10 and 28, numeric reductions in SST were reported in both groups. In the DDR group, SST at week 28 (8.8 +/- 6.0 hpw) was lower than baseline (10.5 +/- 5.5 hpw; P < 0.03).

DISCUSSION

This pilot study suggests that DDR reduces SST and may facilitate slight increases in vigorous PA. Further study is needed to better characterize children and contexts in which DDR may promote a healthy lifestyle.

摘要

目的

我们研究了一款舞蹈视频游戏《舞力全开》(DDR)在参与者家中使用的可行性,以增加身体活动(PA)并减少久坐屏幕时间(SST)。

方法和程序

60名儿童(7.5±0.5岁)按2:1的比例随机分为DDR组或等待名单对照组(延迟10周)。记录DDR的使用情况,通过加速度计客观测量PA。在第0周和第10周自我报告SST。在第28周,两组都可以使用DDR后,重复进行加速度计测量和SST测量。

结果

DDR的平均使用时间为每周89±82(范围0 - 660分钟)分钟(mpw)。DDR组剧烈PA增加,轻度PA减少;对照组中度和/或剧烈PA(MVPA)没有增加,尽管他们的轻度PA也有所减少。未观察到两组之间的差异。DDR组还报告每周SST减少-1.2±3.7小时(hpw)(P < 0.05),而对照组报告增加+3.0±7.7 hpw(无统计学意义)。两组之间SST的差异显著,DDR组的SST较少。在第10周和第28周之间,两组报告的SST均有数字上的减少。在DDR组中,第28周的SST(8.8±6.0 hpw)低于基线(10.5±5.5 hpw;P < 0.03)。

讨论

这项初步研究表明,DDR可减少SST,并可能促进剧烈PA略有增加。需要进一步研究以更好地描述DDR可能促进健康生活方式的儿童和环境。

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