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使用虚拟现实技术进行宫颈活动度评估。

Cervical motion assessment using virtual reality.

作者信息

Sarig-Bahat Hilla, Weiss Patrice L, Laufer Yocheved

机构信息

Physical Therapy Department, Faculty of Social Welfare and Health Sciences, University of Haifa, Haifa, Israel.

出版信息

Spine (Phila Pa 1976). 2009 May 1;34(10):1018-24. doi: 10.1097/BRS.0b013e31819b3254.

Abstract

STUDY DESIGN

Repeated measures of cervical motion in asymptomatic subjects.

OBJECTIVES

To introduce a virtual reality (VR)-based assessment of cervical range of motion (ROM); to establish inter and intratester reliability of the VR-based assessment in comparison with conventional assessment in asymptomatic individuals; and to evaluate the effect of a single VR session on cervical ROM.

SUMMARY OF BACKGROUND DATA

Cervical ROM and clinical issues related to neck pain is frequently studied. A wide variety of methods is available for evaluation of cervical motion. To date, most methods rely on voluntary responses to an assessor's instructions. However, in day-to-day life, head movement is generally an involuntary response to multiple stimuli. Therefore, there is a need for a more functional assessment method, using sensory stimuli to elicit spontaneous neck motion. VR attributes may provide a methodology for achieving this goal.

METHODS

A novel method was developed for cervical motion assessment utilizing an electromagnetic tracking system and a VR game scenario displayed via a head mounted device. Thirty asymptomatic participants were assessed by both conventional and VR-based methods. Inter and intratester repeatability analyses were performed. The effect of a single VR session on ROM was evaluated.

RESULTS

Both assessments showed non-biased results between tests and between testers (P > 0.1). Full-cycle repeatability coefficients ranged between 15.0 degrees and 29.2 degrees with smaller values for rotation and for the VR assessment. A single VR session significantly increased ROM, with largest effect found in the rotation direction.

CONCLUSION

Inter and intratester reliability was supported for both the VR-based and the conventional methods. Results suggest better repeatability for the VR method, with rotation being more precise than flexion/extension. A single VR session was found to be effective in increasing cervical motion, possibly due to its motivating effect.

摘要

研究设计

对无症状受试者的颈椎活动进行重复测量。

目的

引入基于虚拟现实(VR)的颈椎活动范围(ROM)评估;与无症状个体的传统评估方法相比,确立基于VR评估的测试者间和测试者内信度;并评估单次VR训练对颈椎ROM的影响。

背景数据总结

颈椎ROM以及与颈部疼痛相关的临床问题经常被研究。有多种方法可用于评估颈椎活动。迄今为止,大多数方法依赖于对评估者指令的自主反应。然而,在日常生活中,头部运动通常是对多种刺激的非自主反应。因此,需要一种更具功能性的评估方法,利用感觉刺激来引发自发的颈部运动。VR特性可能提供实现这一目标的方法。

方法

开发了一种利用电磁跟踪系统和通过头戴设备显示的VR游戏场景来评估颈椎活动的新方法。30名无症状参与者接受了传统方法和基于VR方法的评估。进行了测试者间和测试者内重复性分析。评估了单次VR训练对ROM的影响。

结果

两种评估在测试之间和测试者之间均显示无偏差结果(P>0.1)。全周期重复性系数在15.0度至29.2度之间,旋转和VR评估的值较小。单次VR训练显著增加了ROM,在旋转方向上效果最大。

结论

基于VR的方法和传统方法均支持测试者间和测试者内信度。结果表明VR方法具有更好的重复性,旋转比屈伸更精确。发现单次VR训练可有效增加颈椎活动,可能是由于其激励作用。

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