Godsey Chad, Skubic Marjorie
Computer Science Department, University of Missouri, Columbia, MO 65211, USA.
Annu Int Conf IEEE Eng Med Biol Soc. 2009;2009:6143-6. doi: 10.1109/IEMBS.2009.5333921.
When dealing with a real time sensor network, building test data with a known ground truth is a tedious and cumbersome task. In order to quickly build test data for such a network, a simulation solution is a viable option. Simulation environments have a close relationship with computer game environments, and therefore there is much to be learned from game engine design. In this paper, we present our vision for a simulated in-home sensor network and describe ongoing work on using elements of game engines for building the simulator. Validation results are included to show agreement on motion sensor simulation with the physical environment.
在处理实时传感器网络时,构建具有已知地面真值的测试数据是一项繁琐且麻烦的任务。为了快速为这样的网络构建测试数据,模拟解决方案是一个可行的选择。模拟环境与计算机游戏环境密切相关,因此有很多可以从游戏引擎设计中学到的东西。在本文中,我们展示了我们对模拟家庭传感器网络的愿景,并描述了在使用游戏引擎元素构建模拟器方面正在进行的工作。还包括验证结果,以显示运动传感器模拟与物理环境的一致性。