University of Michigan, 426 Thompson Street, Ann Arbor, MI 48106-1248, USA.
Psychol Bull. 2010 Mar;136(2):179-81. doi: 10.1037/a0018567.
Over the past half century the mass media, including video games, have become important socializers of children. Observational learning theory has evolved into social-cognitive information processing models that explain that what a child observes in any venue has both short-term and long-term influences on the child's behaviors and cognitions. C. A. Anderson et al.'s (2010) extensive meta-analysis of the effects of violent video games confirms what these theories predict and what prior research about other violent mass media has found: that violent video games stimulate aggression in the players in the short run and increase the risk for aggressive behaviors by the players later in life. The effects occur for males and females and for children growing up in Eastern or Western cultures. The effects are strongest for the best studies. Contrary to some critics' assertions, the meta-analysis of C. A. Anderson et al. is methodologically sound and comprehensive. Yet the results of meta-analyses are unlikely to change the critics' views or the public's perception that the issue is undecided because some studies have yielded null effects, because many people are concerned that the implications of the research threaten freedom of expression, and because many people have their identities or self-interests closely tied to violent video games.
在过去的半个世纪里,大众媒体(包括视频游戏)已成为儿童的重要社会化因素。观察学习理论已经发展成为社会认知信息处理模型,这些模型解释了儿童在任何环境中观察到的事物对其行为和认知既有短期影响,也有长期影响。C.A.安德森等人(2010 年)对暴力视频游戏影响的广泛元分析证实了这些理论所预测的以及其他关于暴力大众媒体的先前研究发现的内容:暴力视频游戏会在短期内刺激玩家的攻击性,并增加玩家日后产生攻击性行为的风险。这种影响对男性和女性以及在东方或西方文化中成长的儿童都存在。对于最好的研究,其影响最为强烈。与一些批评者的断言相反,C.A.安德森等人的元分析在方法上是合理和全面的。然而,元分析的结果不太可能改变批评者的观点或公众的看法,即这个问题尚未定论,因为一些研究没有产生效果,因为许多人担心研究的结果会威胁到言论自由,而且因为许多人将自己的身份或自身利益与暴力视频游戏紧密联系在一起。