Suppr超能文献

相似文献

5
Screen Violence and Youth Behavior.
Pediatrics. 2017 Nov;140(Suppl 2):S142-S147. doi: 10.1542/peds.2016-1758T.
6
Effects of Violent Video Games on Aggressive Cognition and Aggressive Behavior.
Cyberpsychol Behav Soc Netw. 2021 Jan;24(1):5-10. doi: 10.1089/cyber.2019.0676. Epub 2020 Dec 23.
9
Longitudinal effects of violent video games on aggression in Japan and the United States.
Pediatrics. 2008 Nov;122(5):e1067-72. doi: 10.1542/peds.2008-1425.
10
A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression.
Cyberpsychol Behav Soc Netw. 2021 Jan;24(1):24-31. doi: 10.1089/cyber.2019.0776.

引用本文的文献

1
Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents.
Digit Health. 2021 Oct 4;7:20552076211047802. doi: 10.1177/20552076211047802. eCollection 2021 Jan-Dec.
2
Will esports result in a higher prevalence of problematic gaming? A review of the global situation.
J Behav Addict. 2019 Sep 1;8(3):384-394. doi: 10.1556/2006.8.2019.46. Epub 2019 Sep 25.
3
Metaanalysis of the relationship between violent video game play and physical aggression over time.
Proc Natl Acad Sci U S A. 2018 Oct 2;115(40):9882-9888. doi: 10.1073/pnas.1611617114.
4
The potential of video games as a pedagogical tool.
Front Psychol. 2014 Sep 30;5:1109. doi: 10.3389/fpsyg.2014.01109. eCollection 2014.
5
Daily violent video game playing and depression in preadolescent youth.
Cyberpsychol Behav Soc Netw. 2014 Sep;17(9):609-15. doi: 10.1089/cyber.2014.0091. Epub 2014 Jul 9.
6
Best Practices: How to Evaluate Psychological Science for Use by Organizations.
Res Organ Behav. 2011;31:253-275. doi: 10.1016/j.riob.2011.10.003.
7
Failure to demonstrate that playing violent video games diminishes prosocial behavior.
PLoS One. 2013 Jul 3;8(7):e68382. doi: 10.1371/journal.pone.0068382. Print 2013.
8
Human aggression across the lifespan: genetic propensities and environmental moderators.
Adv Genet. 2011;75:171-214. doi: 10.1016/B978-0-12-380858-5.00007-1.
9
A plea for concern regarding violent video games.
Mayo Clin Proc. 2011 Aug;86(8):818-20. doi: 10.4065/mcp.2011.0321.
10
A plea for caution: violent video games, the Supreme Court, and the role of science.
Mayo Clin Proc. 2011 Apr;86(4):315-21. doi: 10.4065/mcp.2010.0762.

本文引用的文献

1
The public health risks of media violence: a meta-analytic review.
J Pediatr. 2009 May;154(5):759-63. doi: 10.1016/j.jpeds.2008.11.033. Epub 2009 Feb 23.
2
Imitation of facial and manual gestures by human neonates.
Science. 1977 Oct 7;198(4312):75-8. doi: 10.1126/science.198.4312.75.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验