Department of Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, 72076 Tübingen, Germany.
Proc Natl Acad Sci U S A. 2011 Dec 20;108(51):20438-43. doi: 10.1073/pnas.1114619109. Epub 2011 Dec 6.
One of the main functions of vision is to estimate the 3D shape of objects in our environment. Many different visual cues, such as stereopsis, motion parallax, and shading, are thought to be involved. One important cue that remains poorly understood comes from surface texture markings. When a textured surface is slanted in 3D relative to the observer, the surface patterns appear compressed in the retinal image, providing potentially important information about 3D shape. What is not known, however, is how the brain actually measures this information from the retinal image. Here, we explain how the key information could be extracted by populations of cells tuned to different orientations and spatial frequencies, like those found in the primary visual cortex. To test this theory, we created stimuli that selectively stimulate such cell populations, by "smearing" (filtering) images of 2D random noise into specific oriented patterns. We find that the resulting patterns appear vividly 3D, and that increasing the strength of the orientation signals progressively increases the sense of 3D shape, even though the filtering we apply is physically inconsistent with what would occur with a real object. This finding suggests we have isolated key mechanisms used by the brain to estimate shape from texture. Crucially, we also find that adapting the visual system's orientation detectors to orthogonal patterns causes unoriented random noise to look like a specific 3D shape. Together these findings demonstrate a crucial role of orientation detectors in the perception of 3D shape.
视觉的主要功能之一是估计我们环境中物体的 3D 形状。许多不同的视觉线索,如立体视、运动视差和阴影,被认为参与其中。一种重要的线索仍然知之甚少,它来自于表面纹理标记。当一个纹理表面相对于观察者在 3D 中倾斜时,表面图案在视网膜图像中看起来被压缩,提供了关于 3D 形状的潜在重要信息。然而,目前还不知道大脑实际上是如何从视网膜图像中测量这些信息的。在这里,我们解释了细胞群体如何通过调谐到不同的方向和空间频率(如在初级视觉皮层中发现的那样)来提取关键信息。为了验证这一理论,我们通过将二维随机噪声的图像“涂抹”(过滤)成特定的定向图案,创建了选择性刺激这些细胞群体的刺激物。我们发现,由此产生的图案看起来非常逼真的 3D,并且增加方向信号的强度会逐渐增加 3D 形状的感觉,即使我们应用的过滤在物理上与真实物体的情况不一致。这一发现表明,我们已经分离出大脑用于从纹理中估计形状的关键机制。至关重要的是,我们还发现,使视觉系统的方向探测器适应正交图案会导致无方向的随机噪声看起来像特定的 3D 形状。这些发现共同证明了方向探测器在 3D 形状感知中的关键作用。