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通过使用一款促进活动的电脑游戏,脑瘫儿童的平衡能力能得到改善吗?

Can balance in children with cerebral palsy improve through use of an activity promoting computer game?

作者信息

Ramstrand Nerrolyn, Lygnegård Frida

机构信息

Department of Rehabilitation, School of Health Sciences, Jönköping University, 55111Jönköping, Sweden.

出版信息

Technol Health Care. 2012;20(6):501-10. doi: 10.3233/THC-2012-0696.

Abstract

INTRODUCTION

This study aimed to evaluate if use of an activity promoting computer game, used in the home (Nintendo Wii Fit; Nintendo Co Ltd, Japan), could influence balance related outcome measures in children with cerebral palsy.

METHOD

Eighteen children with hemiplegic or diplegic cerebral palsy were recruited for the study. A randomised cross-over design was used with children tested at baseline, after five weeks of playing Wii Fit games and after five weeks without any intervention. Outcome measures of interest included: performance on the modified sensory organisation test, reactive balance test and rhythmic weight shift test.

RESULTS

No significant difference was observed between testing occasions for any of the balance measures investigated (p > 0.05).

CONCLUSION

Our results suggest that use of a Nintendo Wii balance board and Wii Fit software for a minimum of thirty minutes per day in the patient's own home, over a five week period, is not effective as a balance training tool in children with cerebral palsy.

摘要

引言

本研究旨在评估在家中使用一款促进活动的电脑游戏(任天堂Wii Fit;日本任天堂株式会社)是否会影响脑瘫儿童与平衡相关的结果指标。

方法

招募了18名偏瘫或双瘫型脑瘫儿童参与本研究。采用随机交叉设计,在基线时、玩Wii Fit游戏五周后以及无任何干预五周后对儿童进行测试。感兴趣的结果指标包括:改良感觉统合测试、反应性平衡测试和节奏性体重转移测试的表现。

结果

在所研究的任何平衡测量指标的测试场合之间均未观察到显著差异(p>0.05)。

结论

我们的结果表明,在五周时间内,让脑瘫儿童在自己家中每天使用任天堂Wii平衡板和Wii Fit软件至少30分钟,作为平衡训练工具并不有效。

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