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青少年外展游戏减肥和改善心理社会状况:一项控制身体活动的干预措施。

Adolescent exergame play for weight loss and psychosocial improvement: a controlled physical activity intervention.

机构信息

Division of Population Science, Pennington Biomedical Research Center, Baton Rouge, Louisiana, USA.

出版信息

Obesity (Silver Spring). 2013 Mar;21(3):598-601. doi: 10.1002/oby.20282.

Abstract

UNLABELLED

Overweight and obese youth, who face increased risk of medical complications including heart disease and type II diabetes, can benefit from sustainable physical activity interventions that result in weight loss.

OBJECTIVE

This study examined whether a 20-week exergame (i.e., videogame that requires gross motor activity) intervention can produce weight loss and improve psychosocial outcomes for 54 overweight and obese African-American adolescents.

DESIGN AND METHODS

Participants were recruited from a public high school and randomly assigned to competitive exergame, cooperative exergame, or control conditions. All exergame participants were encouraged to play the Nintendo Wii Active game for 30-60 min per school day in a lunch-time or after-school program. Cooperative exergame participants worked with a peer to expend calories and earn points together, whereas competitive exergame participants competed against a peer. Control participants continued regular daily activities. Outcome measures included changes in weight, peer support, self-efficacy, and self-esteem, measured at baseline, and at ∼10 and 20 weeks.

RESULTS

Growth curve analysis revealed that cooperative exergame players lost significantly more weight (mean = 1.65 kg; s.d. = 4.52) than the control group, which did not lose weight. The competitive exergame players did not differ significantly from the other conditions. Cooperative exergame players also significantly increased in self-efficacy compared to the control group, and both exergame conditions significantly increased in peer support more than the control group.

CONCLUSION

Exergames, especially played cooperatively, can be an effective technological tool for weight loss among youth.

摘要

未加标签

超重和肥胖的年轻人面临着增加的医疗并发症风险,包括心脏病和 2 型糖尿病,他们可以从可持续的体育活动干预中受益,这些干预措施可以导致体重减轻。

目的

本研究考察了 20 周的有氧运动(即需要进行全身运动的电子游戏)干预是否可以使 54 名超重和肥胖的非裔美国青少年减轻体重并改善心理社会结果。

设计和方法

参与者从一所公立高中招募,并随机分配到竞争型有氧运动、合作型有氧运动或对照组。所有的有氧运动参与者都被鼓励在午餐时间或放学后的一个课程中,每天玩 30-60 分钟的任天堂 Wii 主动游戏。合作型有氧运动参与者与同伴一起工作以消耗卡路里并一起获得积分,而竞争型有氧运动参与者则与同伴竞争。对照组继续进行日常活动。结果包括体重、同伴支持、自我效能和自尊的变化,在基线时以及在大约 10 周和 20 周时进行测量。

结果

增长曲线分析显示,合作型有氧运动参与者体重明显减轻(平均值=1.65 公斤;标准差=4.52),而对照组没有减重。竞争型有氧运动参与者与其他条件没有显著差异。与对照组相比,合作型有氧运动参与者的自我效能显著增加,而两种有氧运动条件都比对照组显著增加了同伴支持。

结论

有氧运动,尤其是合作型有氧运动,可以成为青少年减肥的有效技术工具。

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