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与虚拟头像的对话会增加社交焦虑感吗?

Do conversations with virtual avatars increase feelings of social anxiety?

机构信息

Southern Methodist University, Dallas, TX, USA.

出版信息

J Anxiety Disord. 2013 May;27(4):398-403. doi: 10.1016/j.janxdis.2013.03.003. Epub 2013 Mar 26.

Abstract

Virtual reality (VR) technology provides a way to conduct exposure therapy with patients with social anxiety. However, the primary limitation of current technology is that the operator is limited to pre-programed avatars that cannot be controlled to interact/converse with the patient in real time. The current study piloted new technology allowing the operator to directly control the avatar (including speaking) during VR conversations. Using an incomplete repeated measures (VR vs. in vivo conversation) design and random starting order with rotation counterbalancing, participants (N = 26) provided ratings of fear and presence during both VR and in vivo conversations. Results showed that VR conversation successfully elevated fear ratings relative to baseline (d = 2.29). Participants also rated their fear higher during VR conversation than during in vivo conversation (d = 0.85). However, in vivo conversation was rated as more realistic than VR conversation (d = 0.74). No participants dropped out and 100% completed both VR and in vivo conversations. Qualitative participant comments suggested that the VR conversations would be more realistic if they did not meet the actor/operator and if they were not in the same room as the participant. Overall, the data suggest that the novel technology allowing real time interaction/conversation in VR may prove useful for the treatment of social anxiety in future studies.

摘要

虚拟现实 (VR) 技术为社交焦虑症患者提供了暴露疗法的途径。然而,当前技术的主要局限性在于操作员仅限于预编程的化身,无法实时控制化身进行交互/对话。本研究试点了新技术,允许操作员在 VR 对话中直接控制化身(包括说话)。使用不完全重复测量(VR 与体内对话)设计和旋转平衡的随机起始顺序,参与者(N=26)在 VR 和体内对话期间提供了恐惧和存在感的评分。结果表明,VR 对话相对于基线成功提高了恐惧评分(d=2.29)。参与者还在 VR 对话中比在体内对话中评定更高的恐惧(d=0.85)。然而,体内对话比 VR 对话更具真实感(d=0.74)。没有参与者退出,100%的参与者完成了 VR 和体内对话。参与者的定性评论表明,如果 VR 对话没有遇到演员/操作员,并且不在与参与者同一房间,那么 VR 对话将更具真实感。总体而言,数据表明,允许在 VR 中实时交互/对话的新技术可能在未来的研究中对社交焦虑症的治疗有用。

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