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触觉、视觉及跨通道的反应干扰:超越空间维度

Response interference in touch, vision, and crossmodally: beyond the spatial dimension.

作者信息

Mast Frank, Frings Christian, Spence Charles

机构信息

Department of Psychology, Faculty 1, University of Trier, 54286, Trier, Germany,

出版信息

Exp Brain Res. 2014 Jul;232(7):2325-36. doi: 10.1007/s00221-014-3929-6. Epub 2014 Apr 12.

Abstract

To date, tactile distractor processing has primarily been investigated by focusing on the spatial characteristics of distractors and the impact of their presentation on the orienting of attention. In two experiments, we examined the influence of tactile distractors when the location of stimulus presentation was kept constant, thus controlling for the effects of spatial attention. A response priming paradigm was used in which two stimuli were sequentially presented from the same (fixated) direction. Typically, target responses are facilitated when the previously presented distractor (i.e., the prime) happens to map on to the same response as compared to the distractor maps on to the opposite response. Similar response priming effects were observed for tactile and visual distractors within a unimodal experimental setting (Experiments 1a and 1b). Interestingly, however, when the targets and distractors were presented in different sensory modalities, only the visual distractors exerted a crossmodal effect on the subsequent processing of vibrotactile targets (Experiment 2). These results therefore indicate that visual stimuli automatically trigger their corresponding response even when the task at hand is not visual, whereas tactile stimuli are only processed up to the level of response generation when the participants' task is tactile.

摘要

迄今为止,触觉干扰物加工主要通过关注干扰物的空间特征及其呈现对注意定向的影响来进行研究。在两项实验中,我们在刺激呈现位置保持恒定的情况下,考察了触觉干扰物的影响,从而控制空间注意的效应。我们采用了一种反应启动范式,其中两个刺激从相同(固定)方向依次呈现。通常,与干扰物映射到相反反应相比,当先前呈现的干扰物(即启动刺激)恰好映射到相同反应时,目标反应会得到促进。在单模态实验设置中(实验1a和1b),触觉和视觉干扰物都观察到了类似的反应启动效应。然而,有趣的是,当目标和干扰物以不同的感觉模态呈现时,只有视觉干扰物对随后的振动触觉目标加工产生跨模态效应(实验2)。因此,这些结果表明,即使手头的任务不是视觉任务,视觉刺激也会自动触发其相应的反应,而触觉刺激只有在参与者的任务是触觉任务时才会被加工到反应生成水平。

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