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基于 Kinect 的虚拟现实训练对亚急性期脑卒中后上肢运动功能恢复的作用机制。

Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke.

机构信息

Department of Rehabilitation Medicine, the First Affiliated Hospital, Sun Yat-sen University, Guangzhou 510080, Guangdong Province, China.

Key Laboratory of Health Informatics of Chinese Academy of Sciences, Shenzhen Institutes of Advanced Technology, Shenzhen 518055, Guangdong Province, China.

出版信息

Neural Regen Res. 2013 Nov 5;8(31):2904-13. doi: 10.3969/j.issn.1673-5374.2013.31.003.

Abstract

The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. However, the underlying mechanism remains unclear. In this study, 18 healthy subjects and five patients after subacute stroke were included. The five patients were scanned using functional MRI prior to training, 3 weeks after training and at a 12-week follow-up, and then compared with healthy subjects. The Fugl-Meyer Assessment and Wolf Motor Function Test scores of the hemiplegic upper limbs of stroke patients were significantly increased 3 weeks after training and at the 12-week follow-up. Functional MRI results showed that contralateral primary sensorimotor cortex was activated after Kinect-based virtual reality training in the stroke patients compared with the healthy subjects. Contralateral primary sensorimotor cortex, the bilateral supplementary motor area and the ipsilateral cerebellum were also activated during hand-clenching in all 18 healthy subjects. Our findings indicate that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sensorimotor cortex.

摘要

基于 Kinect 的 Xbox 360 虚拟现实系统使用户无需触碰游戏控制器即可控制和与游戏机交互,并为下肢功能障碍的中风患者提供康复训练。然而,其潜在机制尚不清楚。在这项研究中,纳入了 18 名健康受试者和 5 名亚急性中风后患者。在训练前、训练 3 周后和 12 周随访时,对这 5 名患者进行了功能磁共振成像扫描,然后与健康受试者进行了比较。中风患者偏瘫上肢的 Fugl-Meyer 评估和 Wolf 运动功能测试评分在训练 3 周后和 12 周随访时均显著增加。功能磁共振成像结果显示,与健康受试者相比,基于 Kinect 的虚拟现实训练后中风患者的对侧初级感觉运动皮层被激活。在所有 18 名健康受试者中,紧握拳头时双侧辅助运动区和同侧小脑也被激活。我们的研究结果表明,基于 Kinect 的虚拟现实训练可以促进亚急性中风患者上肢运动功能的恢复,基于 Kinect 的虚拟现实训练引起的大脑重组可能与对侧感觉运动皮层有关。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1c1f/4146174/e7db75c5c4c6/NRR-8-2904-g005.jpg

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