Berard Aaron V, Cain Matthew S, Watanabe Takeo, Sasaki Yuka
Laboratory for Cognitive and Perceptual Learning, Brown University, Department of Cognitive, Linguistic, and Psychological Sciences, Providence, Rhode Island, United States of America.
PLoS One. 2015 Mar 25;10(3):e0120011. doi: 10.1371/journal.pone.0120011. eCollection 2015.
Playing certain types of video games for a long time can improve a wide range of mental processes, from visual acuity to cognitive control. Frequent gamers have also displayed generalized improvements in perceptual learning. In the Texture Discrimination Task (TDT), a widely used perceptual learning paradigm, participants report the orientation of a target embedded in a field of lines and demonstrate robust over-night improvement. However, changing the orientation of the background lines midway through TDT training interferes with overnight improvements in overall performance on TDT. Interestingly, prior research has suggested that this effect will not occur if a one-hour break is allowed in between the changes. These results have suggested that after training is over, it may take some time for learning to become stabilized and resilient against interference. Here, we tested whether frequent gamers have faster stabilization of perceptual learning compared to non-gamers and examined the effect of daily video game playing on interference of training of TDT with one background orientation on perceptual learning of TDT with a different background orientation. As a result, we found that non-gamers showed overnight performance improvement only on one background orientation, replicating previous results with the interference in TDT. In contrast, frequent gamers demonstrated overnight improvements in performance with both background orientations, suggesting that they are better able to overcome interference in perceptual learning. This resistance to interference suggests that video game playing not only enhances the amplitude and speed of perceptual learning but also leads to faster and/or more robust stabilization of perceptual learning.
长时间玩某些类型的电子游戏可以改善从视敏度到认知控制等广泛的心理过程。经常玩游戏的人在感知学习方面也表现出普遍的进步。在纹理辨别任务(TDT)中,一种广泛使用的感知学习范式,参与者报告嵌入线条场中的目标的方向,并展示出显著的夜间进步。然而,在TDT训练过程中中途改变背景线条的方向会干扰TDT整体表现的夜间进步。有趣的是,先前的研究表明,如果在改变之间允许一小时的休息时间,这种影响就不会发生。这些结果表明,训练结束后,学习可能需要一些时间才能变得稳定并抵抗干扰。在这里,我们测试了与非游戏玩家相比,经常玩游戏的人是否能更快地稳定感知学习,并研究了每日玩电子游戏对TDT一种背景方向训练对TDT另一种背景方向感知学习干扰的影响。结果,我们发现非游戏玩家仅在一种背景方向上表现出夜间表现的改善,重复了先前TDT干扰的结果。相比之下,经常玩游戏的人在两种背景方向上都表现出夜间表现的改善,这表明他们更能克服感知学习中的干扰。这种对干扰的抵抗力表明,玩电子游戏不仅增强了感知学习的幅度和速度,还导致感知学习更快和/或更稳健地稳定下来。