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用于家庭中风康复的严肃游戏

Serious Games for Home-based Stroke Rehabilitation.

作者信息

Friedrich Raoul, Hiesel Patrick, Peters Sebastian, Siewiorek Daniel P, Smailagic Asim, Brügge Bernd

机构信息

Technische Universität München.

Carnegie Mellon University.

出版信息

Stud Health Technol Inform. 2015;213:157-60.

Abstract

On average, two thousand residents in the United States experience a stroke every day. These circumstances account for $28 billion direct costs annually and given the latest predictions, these costs will more than triple by 2030. In our research, we propose a portfolio of serious games for home-based stroke rehabilitation. The objective of the game approach is to enrich the training experience and establish a higher level of compliance to prescribed exercises, while maintaining a supportive training environment as found in common therapy sessions. Our system provides a collection of mini games based on rehabilitation exercises used in conventional physical therapy, monitors the patient's performance while exercising and provides clinicians with an interface to personalize the training. The clinician can set the current state of rehabilitation and change the playable games over time to drive diversification. While the system still has to be evaluated, an early stage case study with one patient offered positive indications towards this concept.

摘要

平均而言,美国每天有2000名居民中风。这些情况每年造成280亿美元的直接成本,根据最新预测,到2030年这些成本将增加两倍多。在我们的研究中,我们提出了一系列用于家庭中风康复的严肃游戏。游戏方法的目标是丰富训练体验,提高对规定锻炼的依从性,同时保持常规治疗中常见的支持性训练环境。我们的系统提供了一系列基于传统物理治疗中使用的康复锻炼的小游戏,在患者锻炼时监测其表现,并为临床医生提供一个界面来个性化训练。临床医生可以设定康复的当前状态,并随着时间的推移改变可玩游戏以促进多样化。虽然该系统仍有待评估,但对一名患者的早期案例研究对这一概念给出了积极的迹象。

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