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康复游戏作为工作流程的组成部分:案例研究。

Rehab Games as Components of Workflow: A Case Study.

机构信息

1 School of Informatics & Computing, Indiana University , Bloomington, Indiana.

2 Department of Telecommunication, Indiana University , Bloomington, Indiana.

出版信息

Games Health J. 2014 Aug;3(4):215-26. doi: 10.1089/g4h.2014.0039. Epub 2014 Jun 19.

Abstract

OBJECTIVE

This study explored and evaluated the integration of rehabilitation games into therapy workflow.

MATERIALS AND METHODS

A multistage and multimethod study was followed: (1) A formative study involving observations and interviews with a total of approximately 90 therapists across the rehabilitation continuum was conducted for the design and development of an interactive therapy platform using Microsoft(®) (Redmond, WA) Kinect(®) for Windows. (2) A pilot study was carried out in an inpatient facility, involving patients and therapists. (3) Heuristic evaluation was performed on the basis of the principles of universal design.

RESULTS

The findings from the study show the overall appeal of the system to patients and therapists, but also the challenges of integrating the system into the workflow.

CONCLUSIONS

The findings from the study are in line with other similar studies in terms of the appeal and potential impact of games for rehabilitation and the applicability of the principles of universal design, as well as the need for institutional and public policy changes in the field of medical rehabilitation.

摘要

目的

本研究探索并评估了康复游戏融入治疗流程的情况。

材料与方法

本研究采用多阶段、多方法的方式进行:(1)通过对康复全程中的约 90 名治疗师进行观察和访谈,开展了一项形成性研究,旨在设计和开发一个使用 Microsoft(®)(雷德蒙德,华盛顿州)Kinect(®) for Windows 的交互式治疗平台。(2)在一家住院机构开展了一项试点研究,纳入了患者和治疗师。(3)根据通用设计原则进行了启发式评估。

结果

研究结果表明,该系统受到了患者和治疗师的普遍欢迎,但也面临着将系统融入工作流程的挑战。

结论

本研究的结果与其他类似研究一致,即游戏对康复的吸引力和潜在影响,以及通用设计原则的适用性,以及医疗康复领域需要机构和公共政策的改变。

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