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儿童在玩主动式电子游戏时的运动技能。

CHILDREN'S MOVEMENT SKILLS WHEN PLAYING ACTIVE VIDEO GAMES.

作者信息

Hulteen Ryan M, Johnson Tara M, Ridgers Nicola D, Mellecker Robin R, Barnett Lisa M

机构信息

1 Priority Research Centre in Physical Activity and Nutrition, University of Newcastle.

2 School of Health and Social Development, Faculty of Health, Deakin University.

出版信息

Percept Mot Skills. 2015 Dec;121(3):767-90. doi: 10.2466/25.10.PMS.121c24x5. Epub 2015 Dec 10.

Abstract

Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect™ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age=7.9 yr., SD=1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.

摘要

体感电子游戏(AVGs)可能有助于运动技能练习。本研究考察了儿童在玩Xbox Kinect™游戏时以及运动技能评估过程中的技能执行情况。19名儿童(10名男孩,9名女孩;平均年龄 = 7.9岁,标准差 = 1.4)在玩体感电子游戏之前接受了技能评估,然后在6周的时间里,每周观察一次他们玩50分钟体感电子游戏的情况。虽然玩体感电子游戏时有证据表明技能表现正确(在玩乒乓球、网球和棒球时至少有30%-50%的时间),但几乎所有技能在技能评估期间的执行情况更正确(通常超过50%的时间)。本研究可能有助于研究人员更好地理解体感电子游戏在提高现实生活运动技能方面可能发挥的作用。

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