Taherian Sarvnaz, Selitskiy Dmitry, Pau James, Claire Davies T
a Department of Psychology , University of Auckland , Auckland , New Zealand.
c Thought-Wired Ltd , Auckland , New Zealand.
Disabil Rehabil Assist Technol. 2017 Feb;12(2):165-174. doi: 10.3109/17483107.2015.1111943. Epub 2015 Dec 23.
Using a commercial electroencephalography (EEG)-based brain-computer interface (BCI), the training and testing protocol for six individuals with spastic quadriplegic cerebral palsy (GMFCS and MACS IV and V) was evaluated.
A customised, gamified training paradigm was employed. Over three weeks, the participants spent two sessions exploring the system, and up to six sessions playing the game which focussed on EEG feedback of left and right arm motor imagery.
The participants showed variable inconclusive results in the ability to produce two distinct EEG patterns. Participant performance was influenced by physical illness, motivation, fatigue and concentration.
The results from this case study highlight the infancy of BCIs as a form of assistive technology for people with cerebral palsy. Existing commercial BCIs are not designed according to the needs of end-users. Implications for Rehabilitation Mood, fatigue, physical illness and motivation influence the usability of a brain-computer interface. Commercial brain-computer interfaces are not designed for practical assistive technology use for people with cerebral palsy. Practical brain-computer interface assistive technologies may need to be flexible to suit individual needs.
使用基于商用脑电图(EEG)的脑机接口(BCI),对六名痉挛性四肢瘫脑瘫患者(粗大运动功能分级系统和手动能力分级系统为IV级和V级)的训练和测试方案进行评估。
采用定制的、游戏化的训练范式。在三周时间里,参与者花了两节课来探索该系统,并用多达六节课来玩一款专注于左右臂运动想象脑电反馈的游戏。
参与者在产生两种不同脑电模式的能力方面表现出不同的不确定结果。参与者的表现受到身体疾病、动机、疲劳和注意力的影响。
本案例研究的结果凸显了脑机接口作为脑瘫患者辅助技术形式尚处于起步阶段。现有的商用脑机接口并非根据最终用户的需求设计。康复的意义情绪、疲劳、身体疾病和动机影响脑机接口的可用性。商用脑机接口并非为脑瘫患者的实际辅助技术使用而设计。实用的脑机接口辅助技术可能需要灵活以适应个体需求。