Hausler Joanne, Halaki Mark, Orr Rhonda
Discipline of Exercise and Sport Science, Faculty of Health Sciences, The University of Sydney, 75 East St, Lidcombe, Sydney, NSW, 2141, Australia.
Sports Med. 2016 Apr;46(4):559-88. doi: 10.1007/s40279-015-0440-6.
The use of global positioning system (GPS) devices with the inclusion of microsenor technology in rugby league enables measurement of player activity profiles to understand the demands of match-play and optimise on-field performance.
The aim of this review was to systematically review the use of GPS and microsensor technology to quantify player activity profiles in match-play, and conduct a meta-analysis of relevant movement variables in order to present the contemporary and emerging themes within rugby league.
A systematic search of electronic databases (MEDLINE, SPORTDiscus, CINAHL, Web of Science, Scopus, ScienceDirect, EMBASE, and Google Scholar) from the earliest record to February 2015 was conducted. Permutations of key words included GPS, microtechnology, activity profiles, match demands (movement or physical demands), and rugby league. A meta-analysis was conducted to provide a pooled mean and confidence intervals on comparable data from at least three studies.
Twenty-seven studies met the eligibility criteria and included 1270 male participants. The studies reported on GPS use in elite competition (n = 16) with limited representation of other competition standards: sub-elite (n = 6), amateur (n = 1) and junior (n = 3). All studies reported on movement variables (distance, relative distance, speed and accelerations), with studies analysing movement at high speed (n = 18, 66.7%), evaluating collision or impact variables (n = 15, 55.6%) and determining the metabolic energy (n = 2, 7.4%) associated with rugby league match-play. Activity profiles of varying positions, positional groups and levels of rugby league competition were described. Meta-analysis indicated that the total distance covered by backs and adjustables were both greater than forward positions, but adjustables covered greater relative distance than forwards and backs. Speed zones were typically categorised into six speed zones ranging from 0 to 36 km·h(-1), or into low- and high-intensity movement. Vast inconsistencies were apparent across studies in categorising movement at high speed, posing difficulties for comparison. Meta-analysis indicated that, although the number of repeated high-intensity effort (RHIE) bouts in elite players were similar to sub-elite (and both greater than juniors), the number of efforts per RHIE were significantly greater in elite than sub-elite players. Differential pacing strategies were adopted according to player selection (whole-match vs. interchange), time period within match-play and match outcome, in order to maintain high-intensity performance or to challenge for a win. Sizeable inconsistencies were also identified in the definitions of reported collisions (classified as mild, moderate and heavy) and impacts (six zone categories provided by manufacturer), making comparisons across studies difficult. Collision profiles were different between competition standard and position where elite players and forwards sustained more moderate- and high-intensity collisions than sub-elite players and backs, respectively. The recent inclusion of GPS-derived metabolic indices to activity profiles has also accentuated the distinctive workloads of positional groups during match-play where adjustables demonstrate the highest energy expenditure and metabolic power.
This review and the results of the meta-analysis have demonstrated that positional groups have varied kinematic and metabolic demands. During match play, forwards sustain the greatest number of collisions and RHIE bouts, outside backs participate in more high-speed running and cover the greatest distance, and adjustables work at high intensity covering the greatest relative distance with the highest metabolic cost. Therefore, specific training for each positional group should address their match requirements. In addition, sub-elite players exhibit lower intensity of play compared with elite players, as indicated by lower relative distance and less number of efforts per RHIE bout despite similarities in total distance covered and number of RHIE bouts. To prepare them for elite-level play, their training should incorporate higher intensity drills in which greater relative distance and number of efforts per RHIE bout are performed. Furthermore, the lack of consistency in the definition of speed zones, high-intensity movement, collisions and impacts, underscores the difficulties encountered in meaningful comparisons of player activity profiles between studies. Consensus of these definitions would facilitate direct comparisons within rugby league.
在橄榄球联盟中使用配备微传感器技术的全球定位系统(GPS)设备,能够测量球员的活动概况,以了解比赛的需求并优化场上表现。
本综述的目的是系统地回顾GPS和微传感器技术在量化比赛中球员活动概况方面的应用,并对相关运动变量进行荟萃分析,以呈现橄榄球联盟中的当代和新兴主题。
对电子数据库(MEDLINE、SPORTDiscus、CINAHL、Web of Science、Scopus、ScienceDirect、EMBASE和谷歌学术)进行了系统检索,检索时间从最早记录到2015年2月。关键词组合包括GPS、微技术、活动概况、比赛需求(运动或身体需求)和橄榄球联盟。进行了荟萃分析,以提供至少三项研究的可比数据的合并均值和置信区间。
27项研究符合纳入标准,包括1270名男性参与者。这些研究报告了GPS在精英比赛中的使用情况(n = 16),其他比赛标准的代表性有限:次精英(n = 6)、业余(n = 1)和青少年(n = 3)。所有研究都报告了运动变量(距离、相对距离、速度和加速度),其中分析高速运动的研究(n = 18,66.7%)、评估碰撞或冲击变量的研究(n = 15,55.6%)以及确定与橄榄球联盟比赛相关的代谢能量的研究(n = 2,7.4%)。描述了不同位置、位置组和橄榄球联盟比赛水平的活动概况。荟萃分析表明,后卫和可替换球员覆盖的总距离均大于前锋位置,但可替换球员覆盖的相对距离大于前锋和后卫。速度区域通常分为六个速度区域,范围从0到36 km·h⁻¹,或分为低强度和高强度运动。在高速运动分类方面,各研究之间存在明显的不一致,这给比较带来了困难。荟萃分析表明,尽管精英球员的重复高强度努力(RHIE)次数与次精英球员相似(且两者均大于青少年球员),但精英球员每次RHIE的努力次数明显多于次精英球员。根据球员选择(全场比赛与替换球员)、比赛期间的时间段和比赛结果,采用了不同的节奏策略,以保持高强度表现或争取胜利。在报告的碰撞(分为轻度、中度和重度)和冲击(制造商提供的六个区域类别)的定义中也发现了相当大的不一致,这使得跨研究比较变得困难。不同比赛标准和位置的碰撞概况不同,精英球员和前锋分别比次精英球员和后卫遭受更多的中度和高强度碰撞。最近将GPS衍生的代谢指标纳入活动概况,也突出了比赛中不同位置组独特的工作量,其中可替换球员表现出最高的能量消耗和代谢功率。
本综述和荟萃分析的结果表明,不同位置组有不同的运动学和代谢需求。在比赛中,前锋遭受的碰撞和RHIE次数最多,边后卫参与更多的高速奔跑且覆盖的距离最长,可替换球员高强度工作,覆盖的相对距离最大且代谢成本最高。因此,针对每个位置组的特定训练应满足其比赛要求。此外,次精英球员与精英球员相比,比赛强度较低,表现为相对距离较低且每次RHIE的努力次数较少,尽管总距离覆盖和RHIE次数相似。为了使他们为精英水平的比赛做好准备,他们的训练应纳入更高强度的训练,其中每次RHIE的相对距离和努力次数更多。此外,速度区域、高强度运动、碰撞和冲击的定义缺乏一致性,突出了在有意义地比较不同研究中的球员活动概况时遇到的困难。这些定义的共识将有助于橄榄球联盟内部的直接比较。