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青少年网络游戏障碍的认知心理病理学

The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence.

作者信息

King Daniel L, Delfabbro Paul H

机构信息

School of Psychology, The University of Adelaide, Level 4, Hughes Building, Adelaide, SA, 5005, Australia.

出版信息

J Abnorm Child Psychol. 2016 Nov;44(8):1635-1645. doi: 10.1007/s10802-016-0135-y.

Abstract

Adolescents are known to be an at-risk population for developing Internet gaming disorder (IGD). A recent clinical model has proposed that adolescents with IGD may endorse a unique set of maladaptive beliefs that underlie persistent and excessive involvement in Internet gaming activities. These include (a) beliefs about game reward value and tangibility, (b) maladaptive and inflexible rules about gaming behaviour, (c) over-reliance on gaming to meet self-esteem needs, and (d) gaming as a method of gaining social acceptance. A sample of 824 adolescents (402 male and 422 female) were recruited from multiple secondary schools and administered a survey that included measures of IGD symptomatology, problematic Internet gaming cognition, and psychological distress. The results showed that adolescents with IGD report significantly more maladaptive gaming beliefs than adolescents without IGD, including those who play Internet games for more than 30 h per week. The size of observed effects were large. The strong association between gaming cognitions and IGD symptoms still held after controlling for measures of gaming activity and psychological distress. These findings indicate that adolescents with IGD have distinct problematic thoughts about gaming, and highlight the importance of addressing these cognitions in therapeutic interventions for the disorder.

摘要

青少年是已知的易患网络游戏障碍(IGD)的高危人群。最近的一个临床模型提出,患有IGD的青少年可能认可一套独特的适应不良信念,这些信念是持续和过度参与网络游戏活动的基础。这些信念包括:(a)关于游戏奖励价值和可触知性的信念;(b)关于游戏行为的适应不良和僵化规则;(c)过度依赖游戏来满足自尊需求;以及(d)将游戏作为获得社会认可的一种方式。从多所中学招募了824名青少年(402名男性和422名女性),并对他们进行了一项调查,其中包括IGD症状学、问题网络游戏认知和心理困扰的测量。结果显示,患有IGD的青少年报告的适应不良游戏信念明显多于没有IGD的青少年,包括那些每周玩网络游戏超过30小时的青少年。观察到的效应大小很大。在控制了游戏活动和心理困扰的测量后,游戏认知与IGD症状之间的强关联仍然存在。这些发现表明,患有IGD的青少年对游戏有独特的问题性想法,并强调在该障碍的治疗干预中解决这些认知的重要性。

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