Fazio Lisa K, Kennedy Casey A, Siegler Robert S
Department of Psychology, Carnegie Mellon University, Pittsburgh, PA, United States of America.
The Siegler Center for Innovative Learning, Beijing Normal University, Beijing, China.
PLoS One. 2016 Oct 21;11(10):e0165243. doi: 10.1371/journal.pone.0165243. eCollection 2016.
We examined whether playing a computerized fraction game, based on the integrated theory of numerical development and on the Common Core State Standards' suggestions for teaching fractions, would improve children's fraction magnitude understanding. Fourth and fifth-graders were given brief instruction about unit fractions and played Catch the Monster with Fractions, a game in which they estimated fraction locations on a number line and received feedback on the accuracy of their estimates. The intervention lasted less than 15 minutes. In our initial study, children showed large gains from pretest to posttest in their fraction number line estimates, magnitude comparisons, and recall accuracy. In a more rigorous second study, the experimental group showed similarly large improvements, whereas a control group showed no improvement from practicing fraction number line estimates without feedback. The results provide evidence for the effectiveness of interventions emphasizing fraction magnitudes and indicate how psychological theories and research can be used to evaluate specific recommendations of the Common Core State Standards.
我们研究了基于数字发展综合理论和《共同核心州立标准》中分数教学建议设计的电脑分数游戏,是否能提高儿童对分数大小的理解。我们对四年级和五年级学生进行了关于单位分数的简短教学,并让他们玩《抓分数怪物》游戏,在这个游戏中,他们要在数轴上估计分数的位置,并得到关于估计准确性的反馈。干预持续时间不到15分钟。在我们的初步研究中,孩子们在分数数轴估计、大小比较和回忆准确性方面,从预测试到后测试有了很大进步。在一项更严格的第二项研究中,实验组也有类似的大幅进步,而对照组在没有反馈的情况下练习分数数轴估计则没有进步。研究结果为强调分数大小的干预措施的有效性提供了证据,并表明了心理学理论和研究如何可用于评估《共同核心州立标准》的具体建议。