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一种基于Kinect的帕金森病患者物理治疗与评估平台。

A Kinect-Based Physiotherapy and Assessment Platform for Parkinson's Disease Patients.

作者信息

Pachoulakis Ioannis, Xilourgos Nikolaos, Papadopoulos Nikolaos, Analyti Anastasia

机构信息

Department of Informatics Engineering, Technological Educational Institute of Crete, Heraklion, 71410 Crete, Greece.

Institute of Computer Science, Foundation for Research and Technology-Hellas (FORTH), Vassilika Vouton, Heraklion, 70013 Crete, Greece.

出版信息

J Med Eng. 2016;2016:9413642. doi: 10.1155/2016/9413642. Epub 2016 Oct 16.

Abstract

We report on a Kinect-based, augmented reality, real-time physiotherapy platform tailored to Parkinson's disease (PD) patients. The platform employs a Kinect sensor to extract real-time 3D skeletal data (joint information) from a patient facing the sensor (at 30 frames per second). In addition, a small collection of exercises practiced in traditional physiotherapy for PD patients has been implemented in the Unity 3D game engine. Each exercise employs linear or circular movement patterns and poses very light-weight processing demands on real-time computations. During an exercise, trainer instruction demonstrates correct execution and Kinect-provided 3D joint data are fed to the game engine and compared to exercise-specific control routines to assess proper posture and body control in real time. When an exercise is complete, performance metrics appropriate for that exercise are computed and displayed on screen to enable the attending physiotherapist to fine-tune the exercise to the abilities/needs of an individual patient as well as to provide performance feedback to the patient. The platform can operate in a physiotherapist's office and, following appropriate validation, in a home environment. Finally, exercises can be parameterized meaningfully, depending on the intended purpose (motor assessment versus plain exercise at home).

摘要

我们报告了一个基于Kinect的增强现实实时物理治疗平台,该平台专为帕金森病(PD)患者量身定制。该平台使用Kinect传感器从面对传感器的患者身上提取实时3D骨骼数据(关节信息)(每秒30帧)。此外,在Unity 3D游戏引擎中实现了一小部分传统PD患者物理治疗中所练习的运动。每个运动采用线性或圆周运动模式,对实时计算的处理要求非常低。在运动过程中,训练指导展示正确的动作执行,Kinect提供的3D关节数据被输入到游戏引擎中,并与特定运动的控制程序进行比较,以实时评估正确的姿势和身体控制。当一项运动完成时,计算出适合该运动的性能指标并显示在屏幕上,以便主治物理治疗师根据个体患者的能力/需求对运动进行微调,并向患者提供性能反馈。该平台可以在物理治疗师的办公室运行,经过适当验证后也可以在家庭环境中运行。最后,根据预期目的(运动评估与在家中的普通运动),运动可以进行有意义的参数化设置。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba1b/5086395/c0642daf963a/JME2016-9413642.001.jpg

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