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自我肯定理论与绩效反馈:高分为何让你感觉低落。

Self-Affirmation Theory and Performance Feedback: When Scoring High Makes You Feel Low.

机构信息

1 Department of Journalism and Electronic Media, College of Media & Communication, Texas Tech University , Lubbock, Texas.

2 College of Journalism and Mass Communications, University of Nebraska-Lincoln , Lincoln, Nebraska.

出版信息

Cyberpsychol Behav Soc Netw. 2016 Dec;19(12):721-726. doi: 10.1089/cyber.2016.0144. Epub 2016 Nov 21.

Abstract

Video games have a wide variety of benefits for players. The current study examines how video games can also increase players' willingness to internalize important but threatening self-information. Research suggests that negative information regarding a valued self-image evokes defensive strategies aimed at dismissing or discrediting the source of information. Self-Affirmation Theory proposes that affirming or bolstering an important self-image unrelated to the previous threat can be an effective strategy for reducing defensiveness. Participants in the current study completed a fictitious intelligence test and received negative or no feedback, followed by 15 minutes of video game play that resulted in positive or no feedback. Results suggest that participants who valued video game success as part of their identity exhibited less defensive strategies in the form of increased test credibility ratings and lower self-perceptions of intelligence. This suggests that performing well on a video game is an affirmational resource for players whose identities are contingent upon such success. However, results also indicate that players who did not value video game success but received positive video game feedback exhibited more defensive reactions to the negative intelligence test feedback. This suggests that while players who value video game success as part of their identity may reap benefits from video game play after a self-threat, those who do not value such success may experience more harmful effects.

摘要

视频游戏为玩家带来了各种各样的好处。本研究考察了视频游戏如何增加玩家内化重要但有威胁的自我信息的意愿。研究表明,关于有价值的自我形象的负面信息会引发防御策略,旨在否认或诋毁信息来源。自我肯定理论提出,肯定或增强与之前的威胁无关的重要自我形象可以是减少防御的有效策略。本研究的参与者完成了一项虚构的智力测试,并收到了负面或无反馈,然后进行了 15 分钟的视频游戏,结果是正面或无反馈。结果表明,将视频游戏成功视为自身身份一部分的参与者表现出较少的防御策略,形式为提高测试可信度评级和降低对智力的自我认知。这表明,在视频游戏中表现出色是对其身份取决于此类成功的玩家的一种肯定资源。然而,结果还表明,那些不重视视频游戏成功但收到积极视频游戏反馈的玩家对负面智力测试反馈表现出更多的防御反应。这表明,虽然将视频游戏成功视为自身身份一部分的玩家可能会从自我威胁后玩视频游戏中受益,但那些不重视此类成功的玩家可能会经历更多的有害影响。

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