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一个用于增强后天性脑损伤儿童行走能力的沉浸式虚拟现实平台。

An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries.

作者信息

Biffi Emilia, Beretta Elena, Cesareo Ambra, Maghini Cristina, Turconi Anna C, Reni Gianluigi, Strazzer Sandra

机构信息

Emilia Biffi, Scientific Institute E. Medea, Via Don luigi Monza 20, 23842 Bosisio Parini (Lecco), Italy, E-mail:

出版信息

Methods Inf Med. 2017 Mar 23;56(2):119-126. doi: 10.3414/ME16-02-0020. Epub 2017 Jan 24.

Abstract

BACKGROUND

Acquired brain injury (ABI) may result in lifelong impairment of physical, cognitive, and psychosocial functions. Several rehabilitative treatments are often needed to support walking recovery, thus participants' engagement becomes a crucial aspect, especially when patients are children. In the last few years, traditional physiotherapy (PT) has been flanked by innovative technologies for rehabilitation in the fields of robotics and Virtual Reality (VR). Preliminary results have shown interesting perspectives in the use of a VR system, the GRAIL (Gait Real-time Analysis Interactive Lab), in improving walking abilities in a small group of children with ABI, although further insights are needed about its use as rehabilitative tool in the pediatric population.

OBJECTIVES

To evaluate the efficacy of a rehabilitation treatment on a GRAIL system for the improvement of walking abilities, in a group of children suffering from ABI.

METHODS

12 children with ABI (study group - SG; mean age = 12.1 ± 3.8 years old) underwent a 10-session treatment with the GRAIL, an instrumented multi-sensor platform based on immersive VR for gait training and rehabilitation in engaging VR environments. Before (T0) and at the end of the treatment (T1), the participants were assessed by means of functional scales (Gross Motor Function Measure (GMFM), Functional Assessment Questionnaire (FAQ), 6-Minute Walk Test (6minWT) and the 3D-Gait Analysis, over ground (OGA) and on GRAIL (GGA).

RESULTS

All the participants completed the rehabilitative treatment. The functional evaluations showed an improvement in Gross Motor abilities (GMFM-88, p = 0.008), especially in standing (GMFM-D, p = 0.007) and walking (GMFM-E, p = 0.005), an increase of the endurance (6minWT, p = 0.002), and enhanced autonomy in daily life activities (FAQ, p = 0.025). OGA identified a significant decrease of the Gillette Gait Index for the impaired side and a general increase of symmetry. GGA showed improvements in spatiotemporal parameters and joints range of motion that moved towards normality and symmetry recovery.

CONCLUSIONS

A 10-session treatment with GRAIL on children with ABI led to improvements in their walking abilities and enhanced their engagement during the training. This is desirable when long life impairments are faced and children's motor functions have to be regained and it supports the leading role that VR might have in the rehabilitation field.

摘要

背景

获得性脑损伤(ABI)可能导致身体、认知和心理社会功能的终身损害。通常需要多种康复治疗来支持步行恢复,因此参与者的参与度成为一个关键因素,尤其是当患者为儿童时。在过去几年中,传统物理治疗(PT)在机器人技术和虚拟现实(VR)领域得到了创新康复技术的辅助。初步结果显示,在一小群ABI儿童中使用虚拟现实系统GRAIL(步态实时分析互动实验室)改善步行能力具有有趣的前景,尽管对于其作为儿科康复工具的使用还需要进一步深入了解。

目的

评估在一组ABI儿童中,使用GRAIL系统进行康复治疗对改善步行能力的疗效。

方法

12名ABI儿童(研究组-SG;平均年龄=12.1±3.8岁)接受了为期10节的GRAIL治疗,GRAIL是一个基于沉浸式VR的多传感器平台,用于在引人入胜的VR环境中进行步态训练和康复。在治疗前(T0)和治疗结束时(T1),通过功能量表(粗大运动功能测量(GMFM)、功能评估问卷(FAQ)、6分钟步行测试(6minWT)以及地面(OGA)和GRAIL上的三维步态分析(GGA))对参与者进行评估。

结果

所有参与者均完成了康复治疗。功能评估显示粗大运动能力(GMFM-88,p=0.008)有所改善,尤其是站立(GMFM-D,p=0.007)和步行(GMFM-E,p=0.005)方面,耐力增加(6minWT,p=0.002),日常生活活动中的自主性增强(FAQ,p=0.025)。OGA显示患侧吉列步态指数显著降低,对称性总体增加。GGA显示时空参数和关节活动范围有所改善,趋向于恢复正常和对称。

结论

对ABI儿童进行为期10节的GRAIL治疗可改善其步行能力,并增强他们在训练期间的参与度。当面临长期功能损害且儿童的运动功能需要恢复时,这是很理想的,并且支持VR在康复领域可能发挥的主导作用。

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