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受昆虫启发的神经计算控制系统中的运动技能学习

Motor-Skill Learning in an Insect Inspired Neuro-Computational Control System.

作者信息

Arena Eleonora, Arena Paolo, Strauss Roland, Patané Luca

机构信息

Dipartimento di Ingegneria Elettrica, Elettronica, e Informatica, University of Catania Catania, Italy.

Dipartimento di Ingegneria Elettrica, Elettronica, e Informatica, University of CataniaCatania, Italy; National Institute of Biostructures and BiosystemsRome, Italy.

出版信息

Front Neurorobot. 2017 Mar 8;11:12. doi: 10.3389/fnbot.2017.00012. eCollection 2017.

Abstract

In nature, insects show impressive adaptation and learning capabilities. The proposed computational model takes inspiration from specific structures of the insect brain: after proposing key hypotheses on the direct involvement of the mushroom bodies (MBs) and on their neural organization, we developed a new architecture for motor learning to be applied in insect-like walking robots. The proposed model is a nonlinear control system based on spiking neurons. MBs are modeled as a nonlinear recurrent spiking neural network (SNN) with novel characteristics, able to memorize time evolutions of key parameters of the neural motor controller, so that existing motor primitives can be improved. The adopted control scheme enables the structure to efficiently cope with goal-oriented behavioral motor tasks. Here, a six-legged structure, showing a steady-state exponentially stable locomotion pattern, is exposed to the need of learning new motor skills: moving through the environment, the structure is able to modulate motor commands and implements an obstacle climbing procedure. Experimental results on a simulated hexapod robot are reported; they are obtained in a dynamic simulation environment and the robot mimicks the structures of .

摘要

在自然界中,昆虫展现出令人印象深刻的适应和学习能力。所提出的计算模型灵感来源于昆虫大脑的特定结构:在提出关于蘑菇体(MBs)的直接参与及其神经组织的关键假设后,我们开发了一种新的用于运动学习的架构,以应用于类昆虫行走机器人。所提出的模型是一个基于脉冲神经元的非线性控制系统。蘑菇体被建模为具有新颖特性的非线性递归脉冲神经网络(SNN),能够记忆神经运动控制器关键参数的时间演变,从而改进现有的运动原语。所采用的控制方案使该结构能够有效地应对面向目标的行为运动任务。在此,一个呈现稳态指数稳定运动模式的六足结构面临学习新运动技能的需求:在环境中移动时,该结构能够调节运动指令并执行障碍物攀爬程序。报告了在模拟六足机器人上的实验结果;这些结果是在动态模拟环境中获得的,并且该机器人模仿了……的结构。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6149/5340754/0333bac7cd6b/fnbot-11-00012-g0001.jpg

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