Sardi Lamyae, Idri Ali, Fernández-Alemán José Luis
ENSIAS, University Mohammed V, Rabat, Morocco.
Dept. Informatica y Sistemas, University of Murcia, Murcia, Spain.
J Biomed Inform. 2017 Jul;71:31-48. doi: 10.1016/j.jbi.2017.05.011. Epub 2017 May 20.
Gamification is a relatively new trend that focuses on applying game mechanics to non-game contexts in order to engage audiences and to inject a little fun into mundane activities besides generating motivational and cognitive benefits. While many fields such as Business, Marketing and e-Learning have taken advantage of the potential of gamification, the digital healthcare domain has also started to exploit this emerging trend. This paper aims to summarize the current knowledge regarding gamified e-Health applications. A systematic literature review was therefore conducted to explore the various gamification strategies employed in e-Health and to address the benefits and the pitfalls of this emerging discipline. A total of 46 studies from multiple sources were then considered and thoroughly investigated. The results show that the majority of the papers selected reported gamification and serious gaming in health and wellness contexts related specifically to chronic disease rehabilitation, physical activity and mental health. Although gamification in e-Health has attracted a great deal of attention during the last few years, there is still a dearth of valid empirical evidence in this field. Moreover, most of the e-Health applications and serious games investigated have been proven to yield solely short-term engagement through extrinsic rewards. For gamification to reach its full potential, it is therefore necessary to build e-Health solutions on well-founded theories that exploit the core experience and psychological effects of game mechanics.
游戏化是一种相对较新的趋势,它专注于将游戏机制应用于非游戏情境,以吸引受众,并在日常活动中注入一些乐趣,同时还能带来激励和认知方面的益处。虽然商业、营销和电子学习等许多领域已经利用了游戏化的潜力,但数字医疗领域也开始利用这一新兴趋势。本文旨在总结有关游戏化电子健康应用的现有知识。因此,我们进行了一项系统的文献综述,以探索电子健康中采用的各种游戏化策略,并探讨这一新兴学科的益处和陷阱。然后,我们总共考虑并深入研究了来自多个来源的46项研究。结果表明,大多数所选论文报道了在与慢性病康复、体育活动和心理健康特别相关的健康与保健情境中的游戏化和严肃游戏。尽管在过去几年中,电子健康中的游戏化受到了广泛关注,但该领域仍然缺乏有效的实证证据。此外,大多数被调查的电子健康应用和严肃游戏已被证明仅通过外部奖励产生短期参与度。因此,为了使游戏化发挥其全部潜力,有必要基于充分的理论构建电子健康解决方案,这些理论要利用游戏机制的核心体验和心理效应。