Palaus Marc, Marron Elena M, Viejo-Sobera Raquel, Redolar-Ripoll Diego
Cognitive NeuroLab, Faculty of Health Sciences, Universitat Oberta de CatalunyaBarcelona, Spain.
Laboratory for Neuropsychiatry and Neuromodulation, Massachusetts General HospitalBoston, MA, USA.
Front Hum Neurosci. 2017 May 22;11:248. doi: 10.3389/fnhum.2017.00248. eCollection 2017.
Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video games. We aim to understand the relationship between the use of video games and their neural correlates, taking into account the whole variety of cognitive factors that they encompass. A systematic review was conducted using standardized search operators that included the presence of video games and neuro-imaging techniques or references to structural or functional brain changes. Separate categories were made for studies featuring Internet Gaming Disorder and studies focused on the violent content of video games. A total of 116 articles were considered for the final selection. One hundred provided functional data and 22 measured structural brain changes. One-third of the studies covered video game addiction, and 14% focused on video game related violence. Despite the innate heterogeneity of the field of study, it has been possible to establish a series of links between the neural and cognitive aspects, particularly regarding attention, cognitive control, visuospatial skills, cognitive workload, and reward processing. However, many aspects could be improved. The lack of standardization in the different aspects of video game related research, such as the participants' characteristics, the features of each video game genre and the diverse study goals could contribute to discrepancies in many related studies.
电子游戏在当代社会越来越受欢迎,尤其是在年轻人中,并且电子游戏不仅作为一种研究工具,而且作为一个研究领域,其受欢迎程度都在不断提高。许多研究都聚焦于电子游戏对神经和行为的影响,在最近几十年提供了大量源自电子游戏的大脑关联数据。通过无数方法获得了大量信息,这些信息提供了电子游戏的神经关联。我们旨在了解电子游戏的使用与其神经关联之间的关系,同时考虑到它们所涵盖的各种认知因素。我们使用标准化搜索运算符进行了一项系统综述,这些运算符包括电子游戏的存在以及神经成像技术或对大脑结构或功能变化的提及。针对以网络游戏障碍为特征的研究和专注于电子游戏暴力内容的研究进行了分类。最终筛选共考虑了116篇文章。其中100篇提供了功能数据,22篇测量了大脑结构变化。三分之一的研究涉及电子游戏成瘾,14%的研究聚焦于与电子游戏相关的暴力。尽管该研究领域存在固有的异质性,但已经有可能在神经和认知方面建立一系列联系,特别是在注意力、认知控制、视觉空间技能、认知负荷和奖励处理方面。然而,许多方面还有待改进。电子游戏相关研究的不同方面缺乏标准化,如参与者的特征、每种电子游戏类型的特点以及多样的研究目标,这可能导致许多相关研究出现差异。