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使用Xbox Kinect的虚拟现实训练对中风幸存者运动功能的影响:一项初步研究。

Effects of Virtual Reality Training using Xbox Kinect on Motor Function in Stroke Survivors: A Preliminary Study.

作者信息

Park Dae-Sung, Lee Do-Gyun, Lee Kyeongbong, Lee GyuChang

机构信息

Department of Physical Therapy, Konyang University, Daejeon, Republic of Korea.

Department of Physical Therapy, Misodle Hospital, Seoul, Republic of Korea.

出版信息

J Stroke Cerebrovasc Dis. 2017 Oct;26(10):2313-2319. doi: 10.1016/j.jstrokecerebrovasdis.2017.05.019. Epub 2017 Jun 9.

Abstract

BACKGROUND

Although the Kinect gaming system (Microsoft Corp, Redmond, WA) has been shown to be of therapeutic benefit in rehabilitation, the applicability of Kinect-based virtual reality (VR) training to improve motor function following a stroke has not been investigated. This study aimed to investigate the effects of VR training, using the Xbox Kinect-based game system, on the motor recovery of patients with chronic hemiplegic stroke.

METHODS

This was a randomized controlled trial. Twenty patients with hemiplegic stroke were randomly assigned to either the intervention group or the control group. Participants in the intervention group (n = 10) received 30 minutes of conventional physical therapy plus 30 minutes of VR training using Xbox Kinect-based games, and those in the control group (n = 10) received 30 minutes of conventional physical therapy only. All interventions consisted of daily sessions for a 6-week period. All measurements using Fugl-Meyer Assessment (FMA-LE), the Berg Balance Scale (BBS), the Timed Up and Go test (TUG), and the 10-meter Walk Test (10mWT) were performed at baseline and at the end of the 6 weeks.

RESULTS

The scores on the FMA-LE, BBS, TUG, and 10mWT improved significantly from baseline to post intervention in both the intervention and the control groups after training. The pre-to-post difference scores on BBS, TUG, and 10mWT for the intervention group were significantly more improved than those for the control group (P <.05).

CONCLUSIONS

Evidence from the present study supports the use of additional VR training with the Xbox Kinect gaming system as an effective therapeutic approach for improving motor function during stroke rehabilitation.

摘要

背景

尽管已证明Kinect游戏系统(微软公司,华盛顿州雷德蒙德)在康复治疗中具有治疗益处,但基于Kinect的虚拟现实(VR)训练对中风后运动功能改善的适用性尚未得到研究。本研究旨在探讨使用基于Xbox Kinect的游戏系统进行VR训练对慢性偏瘫性中风患者运动恢复的影响。

方法

这是一项随机对照试验。20例偏瘫性中风患者被随机分为干预组或对照组。干预组(n = 10)的参与者接受30分钟的传统物理治疗加30分钟使用基于Xbox Kinect游戏的VR训练,对照组(n = 10)的参与者仅接受30分钟的传统物理治疗。所有干预均为每天进行,为期6周。在基线和6周结束时,使用Fugl-Meyer评估(FMA-LE)、Berg平衡量表(BBS)、计时起立行走测试(TUG)和10米步行测试(10mWT)进行所有测量。

结果

训练后,干预组和对照组的FMA-LE、BBS、TUG和10mWT评分从基线到干预后均有显著改善。干预组在BBS、TUG和10mWT上的前后差异评分比对照组有显著更大的改善(P <.05)。

结论

本研究的证据支持将基于Xbox Kinect游戏系统的额外VR训练作为中风康复期间改善运动功能的有效治疗方法。

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