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一种通过玩耍实现移动操纵器的发展性学习方法。

A Developmental Learning Approach of Mobile Manipulator via Playing.

作者信息

Wu Ruiqi, Zhou Changle, Chao Fei, Zhu Zuyuan, Lin Chih-Min, Yang Longzhi

机构信息

Fujian Provincal Key Lab of Brain-Inspired Computing, Department of Cognitive Science, School of Informatics, Xiamen University, Xiamen, China.

Department of Computer Science, School of Computer Science and Electronic Engineering, University of Essex, Colchester, United Kingdom.

出版信息

Front Neurorobot. 2017 Oct 4;11:53. doi: 10.3389/fnbot.2017.00053. eCollection 2017.

Abstract

Inspired by infant development theories, a robotic developmental model combined with game elements is proposed in this paper. This model does not require the definition of specific developmental goals for the robot, but the developmental goals are implied in the goals of a series of game tasks. The games are characterized into a sequence of game modes based on the complexity of the game tasks from simple to complex, and the task complexity is determined by the applications of developmental constraints. Given a current mode, the robot switches to play in a more complicated game mode when it cannot find any new salient stimuli in the current mode. By doing so, the robot gradually achieves it developmental goals by playing different modes of games. In the experiment, the game was instantiated into a mobile robot with the playing task of picking up toys, and the game is designed with a simple game mode and a complex game mode. A developmental algorithm, "Lift-Constraint, Act and Saturate," is employed to drive the mobile robot move from the simple mode to the complex one. The experimental results show that the mobile manipulator is able to successfully learn the mobile grasping ability after playing simple and complex games, which is promising in developing robotic abilities to solve complex tasks using games.

摘要

受婴儿发育理论的启发,本文提出了一种结合游戏元素的机器人发育模型。该模型不需要为机器人定义特定的发育目标,而是将发育目标隐含在一系列游戏任务的目标中。基于游戏任务从简单到复杂的复杂性,游戏被划分为一系列游戏模式,任务复杂性由发育约束的应用来确定。给定当前模式,当机器人在当前模式中找不到任何新的显著刺激时,它会切换到更复杂的游戏模式中进行游戏。通过这样做,机器人通过玩不同模式的游戏逐渐实现其发育目标。在实验中,该游戏被实例化为一个具有捡起玩具游戏任务的移动机器人,并且该游戏被设计为一个简单游戏模式和一个复杂游戏模式。一种发育算法“提升-约束、行动和饱和”被用于驱动移动机器人从简单模式转变为复杂模式。实验结果表明,移动操纵器在玩了简单和复杂游戏后能够成功学习移动抓取能力,这对于利用游戏开发机器人解决复杂任务的能力具有前景。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b20/5632655/dc7e3333e938/fnbot-11-00053-g0001.jpg

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