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基于虚拟现实的BTs-Nirvana训练对中风患者功能恢复的影响:初步思考。

Effects of virtual reality-based training with BTs-Nirvana on functional recovery in stroke patients: preliminary considerations.

作者信息

De Luca Rosaria, Russo Margherita, Naro Antonino, Tomasello Provvidenza, Leonardi Simona, Santamaria Floriana, Desireè Latella, Bramanti Alessia, Silvestri Giuseppe, Bramanti Placido, Calabrò Rocco Salvatore

机构信息

a IRCCS Centro Neurolesi 'Bonino Pulejo' , Messina , Italy.

出版信息

Int J Neurosci. 2018 Sep;128(9):791-796. doi: 10.1080/00207454.2017.1403915. Epub 2018 Feb 2.

Abstract

AIM OF THE STUDY

Cognitive impairment occurs frequently in post-stroke patients. This study aimed to determine the effects of a virtual reality training (VRT) with BTs-Nirvana (BTsN) on the recovery of cognitive functions in stroke patients, using the Interactive-Semi-Immersive Program (I-SIP).

MATERIALS AND METHODS

We enrolled 12 subjects (randomly divided into two groups: experimental group (EG); and control group (CG)), who attended the Laboratory of Robotic and Cognitive Rehabilitation of IRCCS Neurolesi of Messina from January to June 2016. The EG underwent a VRT with BTsN, whereas CG received a standard cognitive treatment. Both the groups underwent the same conventional physiotherapy program. Each treatment session lasted 45 minutes and was repeated three times a week for 8 weeks. All the patients were evaluated by a specific clinical-psychometric battery before (T0), immediately (T1), and one month (T2) after the end of the training.

RESULTS

At T1, the EG presented a greater improvement in the trunk control test (p = 0.03), the Montreal Cognitive Assessment (p = 0.01), the selective attention assessment scores (p = 0.01), the verbal memory (p = 0.03), and the visuospatial and constructive abilities (p = 0.01), as compared to CG. Moreover, such amelioration persisted at T2 only in the EG.

CONCLUSIONS

According to these preliminary data, VRT with I-SIP can be considered a useful complementary treatment to potentiate functional recovery, with regard to attention, visual-spatial deficits, and motor function in patients affected by stroke.

摘要

研究目的

认知障碍在中风后患者中频繁出现。本研究旨在使用交互式半沉浸式程序(I-SIP),确定基于BTs-Nirvana(BTsN)的虚拟现实训练(VRT)对中风患者认知功能恢复的影响。

材料与方法

我们招募了12名受试者(随机分为两组:实验组(EG)和对照组(CG)),他们于2016年1月至6月在墨西拿IRCCS Neurolesi机器人与认知康复实验室接受研究。实验组接受基于BTsN的VRT,而对照组接受标准认知治疗。两组均接受相同的传统物理治疗方案。每次治疗持续45分钟,每周重复三次,共8周。所有患者在训练开始前(T0)、训练结束后立即(T1)和结束后一个月(T2)接受特定的临床心理测量评估。

结果

在T1时,与对照组相比,实验组在躯干控制测试(p = 0.03)、蒙特利尔认知评估(p = 0.01)、选择性注意力评估得分(p = 0.01)、言语记忆(p = 0.03)以及视觉空间和构建能力(p = 0.01)方面有更大改善。此外,这种改善仅在实验组的T2时持续存在。

结论

根据这些初步数据,对于中风患者的注意力、视觉空间缺陷和运动功能,基于I-SIP的VRT可被视为一种有用的辅助治疗方法,以增强功能恢复。

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