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基于游戏的健康促进项目对超重/肥胖儿童及青少年体重指数的影响:随机对照试验的系统评价与荟萃分析

Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.

作者信息

Ameryoun Ahmad, Sanaeinasab Hormoz, Saffari Mohsen, Koenig Harold G

机构信息

1 Health Management Research Center, Baqiyatallah University of Medical Sciences , Tehran, Iran .

2 Department of Health Education, Faculty of Health, Baqiyatallah University of Medical Sciences , Tehran, Iran .

出版信息

Child Obes. 2018 Feb/Mar;14(2):67-80. doi: 10.1089/chi.2017.0250. Epub 2017 Nov 29.

Abstract

BACKGROUND

Sedentary lifestyle is growing among children and adolescents that may contribute to problems such as overweight and obesity. Consequently, interventions to improve weight loss in this population are necessary. The aim of this current review was to evaluate the effectiveness of game-based interventions to reduce body mass index (BMI) among children who were overweight or obese.

METHODS

All randomized controlled trials with a game-based approach for lowering weight in obese/overweight youths aged 5-18 years old were identified from January 2005 to June 2017 across PubMed, Web of Science, Embase, Scopus, and ScienceDirect. Two independent reviewers completed data extraction sheets on information such as sample size, country of origin, age of participants, type of interventions, and BMI change from pre- to posttest. A consensus on collected data was obtained, and a final list of studies meeting inclusion and exclusion criteria was arrived at. Data were analyzed using Comprehensive Meta-analysis software, and effect size was measured by standardized mean difference (SMD) and Hedges' g measure. Heterogeneity and publication bias were also examined using I index and funnel plot.

RESULTS

A total of 388 articles were identified from electronic and manuals' searches. After deletion of duplicated articles, 138 articles remained that were then screened in terms of relevance. Of those, 41 articles were examined to determine eligibility. Finally, 10 articles met inclusion/exclusion criteria and were entered into the quantitative meta-analysis. Results indicated a small but significant effect size in terms of BMI reduction [SMD, -0.234; standard error (SE), 0.069] among included studies. The average BMI z-score reduction was -0.181 (SE, 0.071). Trials which used other types of interventions along with active game-based approaches achieved greater effect sizes than single game-based interventions. There was a significant difference between studies based on their country of origin, BMI value, and intervention type. Those conducted in United States, those including participants with BMI ≥30, and studies with multicomponent intervention reported a higher reduction of BMI than others. However, no significant difference in BMI was found in terms of variables such as age, sample size, type of participant (overweight/obese), intervention duration, or participant gender. No publication bias was identified, and studies were homogenous (I = 22.5%).

CONCLUSIONS

Interventions that involve active gaming may produce small effects in terms of improving BMI among children who are overweight/obese. Therefore, we recommend that supplemental interventions be used to enhance the effectiveness of game-based interventions.

摘要

背景

儿童和青少年中久坐不动的生活方式日益普遍,这可能导致超重和肥胖等问题。因此,有必要采取干预措施来改善这一人群的体重减轻情况。本综述的目的是评估基于游戏的干预措施对超重或肥胖儿童降低体重指数(BMI)的有效性。

方法

从2005年1月至2017年6月,通过PubMed、科学网、Embase、Scopus和ScienceDirect等数据库,检索所有采用基于游戏的方法降低5至18岁肥胖/超重青少年体重的随机对照试验。两名独立评审员完成了数据提取表,内容包括样本量、原产国、参与者年龄、干预类型以及测试前至测试后的BMI变化。对收集到的数据达成了共识,并得出了符合纳入和排除标准的最终研究列表。使用综合荟萃分析软件对数据进行分析,效应大小通过标准化平均差(SMD)和Hedges' g测量法进行测量。还使用I指数和漏斗图检查了异质性和发表偏倚。

结果

通过电子搜索和手册检索共识别出388篇文章。删除重复文章后,剩下138篇文章,然后根据相关性进行筛选。其中,41篇文章被审查以确定是否符合条件。最后,10篇文章符合纳入/排除标准并进入定量荟萃分析。结果表明,纳入研究在降低BMI方面有较小但显著的效应大小[SMD,-0.234;标准误(SE),0.069]。BMI z评分的平均降低值为-0.181(SE,0.071)。将其他类型的干预措施与基于游戏的主动方法相结合的试验比单一的基于游戏的干预措施取得了更大的效应大小。根据原产国、BMI值和干预类型,研究之间存在显著差异。在美国进行的研究、纳入BMI≥30参与者的研究以及采用多成分干预的研究报告的BMI降低幅度高于其他研究。然而,在年龄、样本量、参与者类型(超重/肥胖)、干预持续时间或参与者性别等变量方面,未发现BMI有显著差异。未发现发表偏倚,研究具有同质性(I = 22.5%)。

结论

涉及主动游戏的干预措施在改善超重/肥胖儿童的BMI方面可能产生较小的效果。因此,我们建议使用补充干预措施来提高基于游戏的干预措施的有效性。

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