Nagasaki H
Tokyo Metropolitan Institute of Gerontology, Japan.
Exp Brain Res. 1989;74(2):319-26. doi: 10.1007/BF00248865.
Displacement, velocity, acceleration and jerk (change of acceleration with time) were analyzed for arm flexion movement over a wide range of movement amplitudes and speeds. Relative time to peak velocity or relative duration of acceleration, k, was approximately 0.5 for the movements with intermediate speed (about 0.5 s in movement time), i.e., symmetric velocity and acceleration profiles. For the slow and ballistic movements, k shifted towards values below and above 0.5, respectively creating asymmetric profiles. Consistent k-dependence of movement time, peak velocity, maximum acceleration and maximum deceleration were observed. "Jerk cost", the square of the magnitude of jerk integrated over the entire movement, was calculated for each movement. A dynamic optimization technique to minimize jerk cost under the constraint on jerk input was applied to interpret the results, assuming that a major goal of skilled movements was to produce optimally smooth movements. The constrained minimum-jerk model explained speed-dependent asymmetry of the velocity and acceleration profiles. Jerk cost consumed by the movements with intermediate speed approximately satisfied minimum-cost criterion predicted by the model but was higher than the criterion for slow and ballistic movements. The results suggested that optimality criteria other than jerk cost also should be considered to predict movement profiles over the entire range of speeds.
对在广泛的运动幅度和速度范围内的手臂屈曲运动进行了位移、速度、加速度和加加速度(加速度随时间的变化)分析。对于中等速度的运动(运动时间约为0.5秒),即对称的速度和加速度曲线,达到峰值速度的相对时间或加速的相对持续时间k约为0.5。对于慢速和弹道式运动,k分别向低于和高于0.5的值偏移,从而产生不对称曲线。观察到运动时间、峰值速度、最大加速度和最大减速度与k存在一致的相关性。计算了每个运动的“加加速度成本”,即整个运动过程中加加速度大小的平方积分。假设熟练运动的一个主要目标是产生最优平滑的运动,应用一种动态优化技术在加加速度输入受限的情况下最小化加加速度成本来解释结果。受限的最小加加速度模型解释了速度相关的速度和加速度曲线不对称性。中等速度运动消耗的加加速度成本大致满足模型预测的最小成本标准,但高于慢速和弹道式运动的标准。结果表明,除了加加速度成本外,还应考虑其他最优标准来预测整个速度范围内的运动曲线。