IEEE Trans Vis Comput Graph. 2018 Apr;24(4):1447-1456. doi: 10.1109/TVCG.2018.2793698.
The proliferation of high resolution and affordable virtual reality (VR) headsets is quickly making room-scale VR experiences available in our homes. Most VR experiences strive to achieve complete immersion by creating a disconnect from the real world. However, due to the lack of a standardized notification management system and minimal context awareness in VR, an immersed user may face certain situations such as missing an important phone call (digital scenario), tripping over wandering pets (physical scenario), or losing track of time (temporal scenario). In this paper, we present the results of 1) a survey across 61 VR users to understand common interruptions and scenarios that would benefit from some form of notifications; 2) a design exercise with VR professionals to explore possible notification methods; and 3) an empirical study on the noticeability and perception of 5 different VR interruption scenarios across 6 modality combinations (e.g., audio, visual, haptic, audio + haptic, visual + haptic, and audio + visual) implemented in Unity and presented using the HTC Vive headset. Finally, we combine key learnings from each of these steps along with participant feedback to present a set of observations and recommendations for notification design in VR.
高分辨率和经济实惠的虚拟现实 (VR) 耳机的普及正在迅速使家庭中的房间规模 VR 体验成为可能。大多数 VR 体验都试图通过与现实世界脱钩来实现完全沉浸感。然而,由于缺乏标准化的通知管理系统和 VR 中的最小上下文感知,沉浸式用户可能会面临某些情况,例如错过重要电话(数字场景)、被闲逛的宠物绊倒(物理场景)或忘记时间(时间场景)。在本文中,我们展示了以下内容的结果:1)对 61 名 VR 用户进行的一项调查,以了解常见的中断情况和需要某种形式通知的场景;2)与 VR 专业人员进行的设计练习,以探索可能的通知方法;3)在 HTC Vive 耳机中使用 Unity 实现的 5 种不同 VR 中断场景的可察觉性和感知的实证研究,涉及 6 种模式组合(例如,音频、视觉、触觉、音频+触觉、视觉+触觉和音频+视觉)。最后,我们结合每个步骤的关键学习成果以及参与者的反馈,提出了一组关于 VR 通知设计的观察结果和建议。