Centre for Population Health Research, School of Health and Social Development, Faculty of Health, Deakin University, Locked Bag 20000, Geelong, VIC, 3220, Australia.
School of Public Health and Human Biosciences, Faculty of Health Sciences, La Trobe University, Melbourne, Australia.
Harm Reduct J. 2018 Apr 6;15(1):16. doi: 10.1186/s12954-018-0220-3.
Previous research has shown that government and industry discussions of gambling may focus on personal responsibility for gambling harm. In Australia, these discussions have largely excluded people with lived experience of problem gambling, including those involved in peer support and advocacy.
We conducted 26 in-depth interviews with people with current or previous problem gambling on electronic gaming machines (EGMs) involved in peer support and advocacy activities, using an approach informed by Interpretive Policy Analysis and Constructivist Grounded Theory.
Participants perceived that government and industry discussed gambling as safe and entertaining with a focus on personal responsibility for problem gambling. This focus on personal responsibility was perceived to increase stigma associated with problem gambling. In contrast, they described gambling as risky, addictive and harmful, with problem gambling resulting from the design of EGMs. As a result of their different perspectives, participants proposed different interventions to reduce gambling harm, including reducing accessibility and making products safer.
Challenging the discourses used by governments and industry to describe gambling, using the lived experience of people with experience of gambling harm, may result in reduced stigma associated with problem gambling, and more effective public policy approaches to reducing harm.
先前的研究表明,政府和行业在讨论赌博问题时,可能会将赌博造成的伤害归咎于个人责任。在澳大利亚,这些讨论在很大程度上排除了有赌博问题经历的人,包括那些参与同伴支持和宣传的人。
我们对 26 名目前或以前有电子游戏赌博问题的人进行了深入访谈,这些人参与了同伴支持和宣传活动,采用了解释性政策分析和建构主义扎根理论的方法。
参与者认为政府和行业将赌博描述为安全和娱乐的活动,并将赌博问题归咎于个人责任。这种对个人责任的关注被认为增加了与赌博问题相关的耻辱感。相比之下,他们将赌博描述为有风险、上瘾和有害的,而赌博问题是由电子游戏赌博机的设计造成的。由于他们的观点不同,参与者提出了不同的干预措施来减少赌博造成的伤害,包括降低可及性和使产品更安全。
用有赌博问题经历的人的生活经验来挑战政府和行业用来描述赌博的话语,可能会减少与赌博问题相关的耻辱感,并采取更有效的公共政策措施来减少伤害。