Suppr超能文献

[测试一个预测投机游戏用户问题赌博行为的模型]

[Testing a Model to Predict Problem Gambling in Speculative Game Users].

作者信息

Park Hyangjin, Kim Suk Sun

机构信息

Department of Nursing, Chodang University, Muan, Korea.

College of Nursing, Ewha Womans University, Seoul, Korea.

出版信息

J Korean Acad Nurs. 2018 Apr;48(2):195-207. doi: 10.4040/jkan.2018.48.2.195.

Abstract

PURPOSE

The purpose of the study was to develop and test a model for predicting problem gambling in speculative game users based on Blaszczynski and Nower's pathways model of problem and pathological gambling.

METHODS

The participants were 262 speculative game users recruited from seven speculative gambling places located in Seoul, Gangwon, and Gyeonggi, Korea. They completed a structured self-report questionnaire comprising measures of problem gambling, negative emotions, attentional impulsivity, motor impulsivity, non-planning impulsivity, gambler's fallacy, and gambling self-efficacy. Structural Equation Modeling was used to test the hypothesized model and to examine the direct and indirect effects on problem gambling in speculative game users using SPSS 22.0 and AMOS 20.0 programs.

RESULTS

The hypothetical research model provided a reasonable fit to the data. Negative emotions, motor impulsivity, gambler's fallacy, and gambling self-efficacy had direct effects on problem gambling in speculative game users, while indirect effects were reported for negative emotions, motor impulsivity, and gambler's fallacy. These predictors explained 75.2% problem gambling in speculative game users.

CONCLUSION

The findings suggest that developing intervention programs to reduce negative emotions, motor impulsivity, and gambler's fallacy, and to increase gambling self-efficacy in speculative game users are needed to prevent their problem gambling.

摘要

目的

本研究旨在基于布拉斯津斯基和诺韦尔的问题与病态赌博路径模型,开发并测试一个预测投机游戏用户问题赌博的模型。

方法

参与者为从韩国首尔、江原道和京畿道的七个投机赌博场所招募的262名投机游戏用户。他们完成了一份结构化的自我报告问卷,其中包括问题赌博、负面情绪、注意力冲动性、运动冲动性、非计划性冲动性、赌徒谬误和赌博自我效能感的测量。使用结构方程模型来检验假设模型,并使用SPSS 22.0和AMOS 20.0程序检验对投机游戏用户问题赌博的直接和间接影响。

结果

假设研究模型与数据拟合良好。负面情绪、运动冲动性、赌徒谬误和赌博自我效能感对投机游戏用户的问题赌博有直接影响,而负面情绪、运动冲动性和赌徒谬误有间接影响。这些预测因素解释了投机游戏用户中75.2%的问题赌博情况。

结论

研究结果表明,需要制定干预计划,以减少投机游戏用户的负面情绪、运动冲动性和赌徒谬误,并提高他们的赌博自我效能感,以预防他们的问题赌博行为。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验