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头部固定小鼠在开放场地虚拟导航过程中的空间细胞放电。

Spatial cell firing during virtual navigation of open arenas by head-restrained mice.

机构信息

UCL Institute of Cognitive Neuroscience, University College London, London, United Kingdom.

Department of Neuroscience Physiology and Pharmacology, University College London, London, United Kingdom.

出版信息

Elife. 2018 Jun 18;7:e34789. doi: 10.7554/eLife.34789.

Abstract

We present a mouse virtual reality (VR) system which restrains head-movements to horizontal rotations, compatible with multi-photon imaging. This system allows expression of the spatial navigation and neuronal firing patterns characteristic of real open arenas (R). Comparing VR to R: place and grid, but not head-direction, cell firing had broader spatial tuning; place, but not grid, cell firing was more directional; theta frequency increased less with running speed, whereas increases in firing rates with running speed and place and grid cells' theta phase precession were similar. These results suggest that the omni-directional place cell firing in R may require local-cues unavailable in VR, and that the scale of grid and place cell firing patterns, and theta frequency, reflect translational motion inferred from both virtual (visual and proprioceptive) and real (vestibular translation and extra-maze) cues. By contrast, firing rates and theta phase precession appear to reflect visual and proprioceptive cues alone.

摘要

我们提出了一个小鼠虚拟现实 (VR) 系统,该系统将头部运动限制在水平旋转范围内,与多光子成像兼容。该系统允许表达空间导航和神经元放电模式,这些模式是真实开放场地 (R) 的特征。将 VR 与 R 进行比较:位置和网格细胞,但不是头方向细胞,其放电具有更广泛的空间调谐;位置细胞,但不是网格细胞,其放电具有更强的方向性;与跑步速度相比,theta 频率增加较少,而与跑步速度以及位置和网格细胞的 theta 相位超前相关的放电速率增加相似。这些结果表明,R 中全方位位置细胞放电可能需要 VR 中无法提供的局部线索,并且网格和位置细胞放电模式以及 theta 频率的范围反映了从虚拟(视觉和本体感觉)和真实(前庭平移和迷宫外)线索推断出的平移运动。相比之下,放电率和 theta 相位超前似乎仅反映视觉和本体感觉线索。

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