Donker T, Van Esveld S, Fischer N, Van Straten A
Department of Clinical, Neuro and Developmental Psychology, Faculty of Movement- and Behavioral Sciences, Section Clinical Psychology, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands.
Amsterdam Public Health Research Institute, Vrije Universiteit Amsterdam, Van der Boechorststraat 7, 1081 BT, Amsterdam, The Netherlands.
Trials. 2018 Aug 9;19(1):433. doi: 10.1186/s13063-018-2704-6.
Virtual reality exposure therapy (VRET) has been shown to be as effective as traditional forms of in vivo exposure therapy for the treatment of specific phobias. However, as with in vivo exposure, VRET still involves relatively high costs and limited accessibility which makes it prohibitive for a large part of the population. Innovative methods using smartphone applications (apps) may improve accessibility and scalability of VRET. The aim of this study is to evaluate 0Phobia, a gamified self-guided VRET for acrophobia that is delivered through a smartphone app in combination with rudimentary cardboard virtual reality (VR) goggles.
METHODS/DESIGN: Participants (N = 180, aged 18-65 years) with acrophobia symptoms will be recruited from the Dutch general population and randomized to either 0Phobia (n = 90) or a waitlist control condition (n = 90). 0Phobia will be delivered over a period of 3 weeks and includes psychoeducation, VR exposure, cognitive techniques, monitoring of symptoms, and relapse prevention. The primary outcome measure will be the Acrophobia Questionnaire. Secondary outcome measures will include user-friendliness, symptoms of anxiety, depression, and mastery. Assessments will take place online at baseline, directly after the intervention (post test) and at follow-up (3 months).
This study capitalizes on novel technology and recent scientific advances to develop an affordable and scalable treatment modality.
Netherlands Trial Register: NTR6442 . Registered on 29 June 2017.
虚拟现实暴露疗法(VRET)已被证明在治疗特定恐惧症方面与传统的现场暴露疗法同样有效。然而,与现场暴露一样,VRET仍然成本相对较高且可及性有限,这使得很大一部分人群难以承受。使用智能手机应用程序(应用)的创新方法可能会提高VRET的可及性和可扩展性。本研究的目的是评估0Phobia,这是一种通过智能手机应用程序结合基本的纸板虚拟现实(VR)护目镜提供的针对恐高症的游戏化自我引导VRET。
方法/设计:将从荷兰普通人群中招募有恐高症症状的参与者(N = 180,年龄18 - 65岁),并随机分为0Phobia组(n = 90)或等待列表对照组(n = 90)。0Phobia将在3周内提供,包括心理教育、VR暴露、认知技术、症状监测和复发预防。主要结局指标将是恐高症问卷。次要结局指标将包括用户友好性、焦虑症状、抑郁症状和掌握程度。评估将在基线、干预后立即(后测)和随访(3个月)时在线进行。
本研究利用新技术和最新科学进展开发了一种经济实惠且可扩展的治疗方式。
荷兰试验注册:NTR6442。于2017年6月29日注册。