IEEE Trans Vis Comput Graph. 2020 Mar;26(3):1608-1621. doi: 10.1109/TVCG.2018.2873737. Epub 2018 Oct 4.
Brain-Computer Interfaces (BCIs) enable users to interact with computers without any dedicated movement, bringing new hands-free interaction paradigms. In this paper we study the combination of BCI and Augmented Reality (AR). We first tested the feasibility of using BCI in AR settings based on Optical See-Through Head-Mounted Displays (OST-HMDs). Experimental results showed that a BCI and an OST-HMD equipment (EEG headset and Hololens in our case) are well compatible and that small movements of the head can be tolerated when using the BCI. Second, we introduced a design space for command display strategies based on BCI in AR, when exploiting a famous brain pattern called Steady-State Visually Evoked Potential (SSVEP). Our design space relies on five dimensions concerning the visual layout of the BCI menu; namely: orientation, frame-of-reference, anchorage, size and explicitness. We implemented various BCI-based display strategies and tested them within the context of mobile robot control in AR. Our findings were finally integrated within an operational prototype based on a real mobile robot that is controlled in AR using a BCI and a HoloLens headset. Taken together our results (4 user studies) and our methodology could pave the way to future interaction schemes in Augmented Reality exploiting 3D User Interfaces based on brain activity and BCIs.
脑机接口 (BCI) 使用户无需任何特定运动即可与计算机交互,带来了新的免手交互范式。在本文中,我们研究了 BCI 和增强现实 (AR) 的结合。我们首先基于光透头戴式显示器 (OST-HMD) 测试了在 AR 环境中使用 BCI 的可行性。实验结果表明,BCI 和 OST-HMD 设备(在我们的案例中是脑电图耳机和 Hololens)非常兼容,并且当使用 BCI 时,可以容忍头部的小运动。其次,我们引入了一个基于 AR 中 BCI 的命令显示策略设计空间,利用一种名为稳态视觉诱发电位 (SSVEP) 的著名脑模式。我们的设计空间依赖于 BCI 菜单的五个视觉布局维度,即:方向、参照系、锚固、大小和明确性。我们实现了各种基于 BCI 的显示策略,并在 AR 中的移动机器人控制环境中对其进行了测试。我们的研究结果最终集成在一个基于真实移动机器人的操作原型中,该机器人使用 BCI 和 HoloLens 耳机在 AR 中进行控制。综上所述,我们的研究结果(4 项用户研究)和方法可能为未来基于大脑活动和 BCI 的 3D 用户界面在增强现实中的交互方案铺平道路。