Liaw Sok Ying, Tan Khoon Kiat, Wu Ling Ting, Tan Seng Chee, Choo Hyekyung, Yap John, Lim Sok Mui, Wong Lilian, Ignacio Jeanette
Alice Lee Centre for Nursing Studies, National University of Singapore, Singapore, Singapore.
School of Health Sciences, Nanyang Polytechnic, Singapore, Singapore.
J Med Internet Res. 2019 May 28;21(5):e12537. doi: 10.2196/12537.
With the availability and capabilities of varied technologically enhanced learning activities, the blended learning approach has become increasingly popular in interprofessional education. The combined use of different technologically enhanced learning activities has not been fully examined, particularly to determine the effects of instructional sequences for effective learning outcomes.
The objective of this study was to investigate whether the instructional sequences of a blended learning approach can improve students' learning outcomes on interprofessional competencies.
A randomized controlled study was conducted with 40 interprofessional health care teams. These teams undertook three technologically enhanced learning activities-Web-based instruction (WI), virtual reality (VR), and simulation exercise (SE)-after random assignment to three groups based on three different instructional sequences (WI-VR-SE, WI-SE-VR, and SE-WI-VR). Pretests and posttests were conducted to evaluate the students' learning outcomes on interprofessional competencies.
A total of 198 participants from the three groups completed the questionnaires. All three groups reported significant improvement in their levels of self-efficacy (P<.05) and attitudes (P<.001) toward interprofessional team care about 1 month after the interprofessional learning activity. Although no significant difference was found (P=.06) between the WI-VR-SE and WI-SE-VR groups in the self-efficacy posttests, participants in the SE-WI-VR group reported significantly lower (P<.05) posttest scores than those in the WI-SE-VR group. The majority of the participants (137/198, 69.1%) selected the instructional sequence "WI-VR-SE" as their top preference.
This study shows that the instructional sequence of a blended learning approach can have a significant impact on students' learning outcomes. The learning of concepts from WI followed by problem-solving activity in the SE was found to be a more effective learning sequence than the reverse sequence. We recommend that future studies focus on scaffolding students' learning when planning instructional sequences for technologically enhanced learning activities within blended learning environments.
随着各种技术增强型学习活动的可得性和功能,混合式学习方法在跨专业教育中越来越受欢迎。不同技术增强型学习活动的联合使用尚未得到充分研究,尤其是确定有效学习成果的教学顺序的效果。
本研究的目的是调查混合式学习方法的教学顺序是否能提高学生在跨专业能力方面的学习成果。
对40个跨专业医疗团队进行了一项随机对照研究。这些团队在根据三种不同的教学顺序(网络教学[WI]、虚拟现实[VR]和模拟练习[SE])随机分为三组后,开展了三项技术增强型学习活动。进行了前测和后测,以评估学生在跨专业能力方面的学习成果。
三组共有198名参与者完成了问卷。在跨专业学习活动约1个月后,所有三组报告称他们对跨专业团队护理的自我效能水平(P<0.05)和态度(P<0.001)有显著改善。虽然在自我效能后测中,WI-VR-SE组和WI-SE-VR组之间未发现显著差异(P=0.06),但SE-WI-VR组的参与者后测分数显著低于WI-SE-VR组(P<0.05)。大多数参与者(137/198,69.1%)选择教学顺序“WI-VR-SE”作为他们的首选。
本研究表明,混合式学习方法的教学顺序可对学生的学习成果产生重大影响。发现先通过WI学习概念,然后在SE中进行问题解决活动,比相反顺序是更有效的学习顺序。我们建议未来的研究在为混合学习环境中的技术增强型学习活动规划教学顺序时,关注为学生的学习搭建支架。