Bolyai Institute, University of Szeged, Aradi vértanúk tere 1., Szeged, 6720, Hungary.
Department of Probability Theory and Statistics, Eötvös Loránd University, Pázmány Péter sétány 1/c, Budapest, 1117, Hungary.
J Math Biol. 2020 Feb;80(3):743-774. doi: 10.1007/s00285-019-01440-6. Epub 2019 Nov 18.
Recently we interpreted the notion of ESS for matrix games under time constraints and investigated the corresponding state in the polymorphic situation. Now we give two further static (monomorphic) characterizations which are the appropriate analogues of those known for classical evolutionary matrix games. Namely, it is verified that an ESS can be described as a neighbourhood invader strategy independently of the dimension of the strategy space in our non-linear situation too, that is, a strategy is an ESS if and only if it is able to invade and completely replace any monomorphic population which totally consists of individuals following a strategy close to the ESS. With the neighbourhood invader property at hand, we establish a dynamic characterization under the replicator dynamics in two dimensions which corresponds to the strong stability concept for classical evolutionary matrix games. Besides, in some special cases, we also prove the stability of the corresponding rest point in higher dimensions.
最近,我们在时间约束下解释了矩阵博弈中的 ESS 概念,并研究了多态情况下的相应状态。现在,我们给出另外两个静态(单态)特征,它们是经典进化矩阵博弈中已知特征的适当类比。也就是说,我们验证了在我们的非线性情况下,ESS 可以被描述为邻域入侵策略,而与策略空间的维度无关,也就是说,如果一个策略能够入侵并完全取代任何完全由遵循接近 ESS 的策略的个体组成的单态种群,那么它就是一个 ESS。有了邻域入侵特性,我们在手边建立了一个在二维复制者动态下的动态特征,这对应于经典进化矩阵博弈中的强稳定性概念。此外,在某些特殊情况下,我们还证明了更高维度下相应平衡点的稳定性。