Santos Joaquim, Vairinhos Mário, Jesus Luis M T
Escola Superior de Saúde (ESSUA), Universidade de Aveiro, Campus Universitário de Santiago, Aveiro, Portugal.
JMIR Serious Games. 2019 Dec 5;7(4):e13861. doi: 10.2196/13861.
A prototype of a tangible user interface (TUI) for a fishing game, which is intended to be used by children with speech sound disorders (SSD), speech and language therapists (SLTs), and kindergarten teachers and assistants (KTAs) and parents alike, has been developed and tested.
The aim of this study was to answer the following question: How can TUIs be used as a tool to help in interventions for children with SSD?
To obtain feedback and to ensure that the prototype was being developed according to the needs of the identified target users, an exploratory test was prepared and carried out. During this test using an ethnographic approach, an observation grid, a semistructured questionnaire, and interviews were used to gather data. A total of 4 different types of stakeholders (sample size of 10) tested the prototype: 2 SLTs, 2 KTAs, and 6 children.
The analysis of quantitative and qualitative data revealed that the prototype addresses the existing needs of SLTs and KTAs, and it revealed that 5 out of 6 (83%) children enjoyed the activity. Results also revealed a high replay value, with all children saying they would play more.
Serious games and tangible interaction for learning and problem solving serve both teachers and children, as children enjoy playing, and, through a playful approach, learning is facilitated. A clear pattern was observed: Children enjoyed playing, and numerous valid indicators showed the transposition of the traditional game into the TUI artefact was successful. The game is varied and rich enough to be attractive and fun. There is a clear need and interest in similar objects from SLTs and educators. However, the process should be even more iterative, with a multidisciplinary team, and all end users should be able to participate as co-designers.
已开发并测试了一款用于钓鱼游戏的有形用户界面(TUI)原型,该游戏旨在供患有语音障碍(SSD)的儿童、言语和语言治疗师(SLT)、幼儿园教师及助理(KTA)以及家长使用。
本研究的目的是回答以下问题:如何将有形用户界面用作帮助干预患有语音障碍儿童的工具?
为了获得反馈并确保原型根据已确定目标用户的需求进行开发,准备并开展了一项探索性测试。在使用人种志方法进行的此次测试中,使用观察网格、半结构化问卷和访谈来收集数据。共有4种不同类型的利益相关者(样本量为10)测试了该原型:2名言语和语言治疗师、2名幼儿园教师及助理以及6名儿童。
对定量和定性数据的分析表明,该原型满足了言语和语言治疗师以及幼儿园教师及助理的现有需求,并且表明6名儿童中有5名(83%)喜欢这项活动。结果还显示该游戏具有很高的重玩价值,所有儿童都说他们会玩得更多。
用于学习和解决问题的严肃游戏及有形互动对教师和儿童都有益,因为儿童喜欢玩,并且通过有趣的方式促进了学习。观察到一个明显的模式:儿童喜欢玩,并且众多有效指标表明将传统游戏转换为有形用户界面制品是成功的。该游戏丰富多样且足够有趣,具有吸引力。言语和语言治疗师以及教育工作者对类似物品有明确的需求和兴趣。然而,该过程应该更具迭代性,需要一个多学科团队,并且所有最终用户都应能够作为共同设计者参与其中。