IEEE Trans Vis Comput Graph. 2020 May;26(5):1934-1944. doi: 10.1109/TVCG.2020.2973054. Epub 2020 Feb 13.
Human gaze awareness is important for social and collaborative interactions. Recent technological advances in augmented reality (AR) displays and sensors provide us with the means to extend collaborative spaces with real-time dynamic AR indicators of one's gaze, for example via three-dimensional cursors or rays emanating from a partner's head. However, such gaze cues are only as useful as the quality of the underlying gaze estimation and the accuracy of the display mechanism. Depending on the type of the visualization, and the characteristics of the errors, AR gaze cues could either enhance or interfere with collaborations. In this paper, we present two human-subject studies in which we investigate the influence of angular and depth errors, target distance, and the type of gaze visualization on participants' performance and subjective evaluation during a collaborative task with a virtual human partner, where participants identified targets within a dynamically walking crowd. First, our results show that there is a significant difference in performance for the two gaze visualizations ray and cursor in conditions with simulated angular and depth errors: the ray visualization provided significantly faster response times and fewer errors compared to the cursor visualization. Second, our results show that under optimal conditions, among four different gaze visualization methods, a ray without depth information provides the worst performance and is rated lowest, while a combination of a ray and cursor with depth information is rated highest. We discuss the subjective and objective performance thresholds and provide guidelines for practitioners in this field.
人类的目光意识对于社交和协作交互非常重要。最近增强现实 (AR) 显示器和传感器技术的进步为我们提供了一种手段,可以通过实时动态 AR 指示器来扩展协作空间,例如通过从合作伙伴头部发出的三维光标或射线来指示目光。然而,这些目光提示的有用程度取决于基础目光估计的质量和显示机制的准确性。根据可视化的类型和误差的特征,AR 目光提示可能会增强或干扰协作。在本文中,我们进行了两项人体受试者研究,在这些研究中,我们调查了在与虚拟人类伙伴进行协作任务期间,角度和深度误差、目标距离以及注视可视化类型对参与者表现和主观评估的影响,其中参与者在动态行走的人群中识别目标。首先,我们的结果表明,在模拟角度和深度误差的条件下,两种注视可视化(射线和光标)的性能存在显著差异:与光标可视化相比,射线可视化提供了显著更快的响应时间和更少的错误。其次,我们的结果表明,在最佳条件下,在四种不同的注视可视化方法中,没有深度信息的射线提供了最差的性能,并且评分最低,而具有深度信息的射线和光标组合的评分最高。我们讨论了主观和客观性能阈值,并为该领域的从业者提供了指导。