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虚拟环境中的动物。

Animals in Virtual Environments.

出版信息

IEEE Trans Vis Comput Graph. 2020 May;26(5):2073-2083. doi: 10.1109/TVCG.2020.2973063. Epub 2020 Feb 13.

Abstract

The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since the early 2000s biologists have been using Virtual Environments (VE) to investigate the mechanisms of behavior in non-human animals including insects, fish, and mammals. VEs have become reliable tools for studying vision, cognition, and sensory-motor control in animals. In turn, the knowledge gained from studying such behaviors can be harnessed by researchers designing biologically inspired robots, smart sensors, and rnulti-agent artificial intelligence. VE for animals is becoming a widely used application of XR technology but such applications have not previously been reported in the technical literature related to XR. Biologists and computer scientists can benefit greatly from deepening interdisciplinary research in this emerging field and together we can develop new methods for conducting fundamental research in behavioral sciences and engineering. To support our argument we present this review which provides an overview of animal behavior experiments conducted in virtual environments.

摘要

XR(VR/MR/AR)应用的核心思想是以交互的方式数字化刺激人类用户的一个或多个感觉系统(例如视觉、听觉、嗅觉),以实现身临其境的体验。自 21 世纪初以来,生物学家一直在使用虚拟现实(VE)来研究包括昆虫、鱼类和哺乳动物在内的非人类动物的行为机制。VE 已成为研究动物视觉、认知和感觉运动控制的可靠工具。反过来,从研究此类行为中获得的知识可以被研究人员用来设计受生物启发的机器人、智能传感器和多智能体人工智能。动物的 VE 正在成为 XR 技术的广泛应用,但此类应用以前并未在与 XR 相关的技术文献中报道过。生物学家和计算机科学家可以从深化这一新兴领域的跨学科研究中受益匪浅,我们可以共同开发在行为科学和工程学中进行基础研究的新方法。为了支持我们的观点,我们提出了这篇综述,概述了在虚拟环境中进行的动物行为实验。

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