Radó János, Sári Zoltán, Buzás Péter, Jandó Gábor
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J Vis. 2020 Apr 9;20(4):3. doi: 10.1167/jov.20.4.3.
Dynamic random dot stereograms (DRDSs) and correlograms (DRDCs) are cyclopean stimuli containing binocular depth cues that are ideally, invisible by one eye alone. Thus, they are important tools in assessing stereoscopic function in experimental or ophthalmological diagnostic settings. However, widely used filter-based three-dimensional display technologies often cannot guarantee complete separation of the images intended for the two eyes. Without proper calibration, this may result in unwanted monocular cues in DRDSs and DRDCs, which may bias scientific or diagnostic results. Here, we use a simple mathematical model describing the relationship of digital video values and average luminance and dot contrast in the two eyes. We present an optimization algorithm that provides the set of digital video values that achieve minimal crosstalk at user-defined average luminance and dot contrast for both eyes based on photometric characteristics of a given display. We demonstrated in a psychophysical experiment with color normal participants that this solution is optimal because monocular cues were not detectable at either the calculated or the experimentally measured optima. We also explored the error by which a range of luminance and contrast combinations can be implemented. Although we used a specific monitor and red-green glasses as an example, our method can be easily applied for other filter based three-dimensional systems. This approach is useful for designing psychophysical experiments using cyclopean stimuli for a specific display.
动态随机点立体图(DRDS)和相关图(DRDC)是包含双眼深度线索的独眼视觉刺激,理想情况下,单眼无法看见。因此,它们是实验或眼科诊断环境中评估立体视觉功能的重要工具。然而,广泛使用的基于滤波器的三维显示技术通常无法保证为双眼设计的图像完全分离。如果没有适当校准,这可能会在DRDS和DRDC中产生不必要的单眼线索,从而可能使科学或诊断结果产生偏差。在此,我们使用一个简单的数学模型来描述两只眼睛中数字视频值与平均亮度和点对比度之间的关系。我们提出了一种优化算法,该算法基于给定显示器的光度特性,提供一组数字视频值,这些值在用户定义的两只眼睛的平均亮度和点对比度下实现最小串扰。我们在一项针对色觉正常参与者的心理物理学实验中证明,该解决方案是最优的,因为在计算得出的最优值或实验测量的最优值处都检测不到单眼线索。我们还探讨了一系列亮度和对比度组合可以实现的误差范围。尽管我们以特定的显示器和红绿色眼镜为例,但我们的方法可以很容易地应用于其他基于滤波器的三维系统。这种方法对于使用独眼视觉刺激为特定显示器设计心理物理学实验很有用。