Wang Lei, Li Yulong, Pan Bo, Wu Qiuwei, Yin Jun, Xu Lijie
Jiangsu Key Laboratory of Big Data Security and Intelligent Processing, Nanjing University of Posts and Telecommunications, Nanjing 210023, China.
Jiaxing Guowangtong New Energy Technology Co., Ltd., Jiaxing 314000, China.
Sensors (Basel). 2020 Apr 16;20(8):2254. doi: 10.3390/s20082254.
Device-to-Device (D2D) communication is one of the critical technologies for the fifth-generation network, which allows devices to communicate directly with each other while increasing transmission rate, but this communication is vulnerable to interference. When video transmission is carried out in an environment with interference, problems such as high packet loss rate, poor quality of the video, and blurred screen may exist. These problems can be effectively solved by redundant coding operations at the source node, but the extra coding operation imposes a heavy computational burden on the source node. In order to alleviate the computational overhead of the source node, reduce transmission delay, and guarantee transmission quality, this paper proposes an efficient video multicast transmission scheme based on Random Linear Network Coding (RLNC) in D2D networks. In the scheme, the receiving devices in the transmission participate in the process of generating repair packets that are used to remedy the loss of encoded packets during transmission. The source node multicasts the encoded video file. The receiving nodes re-encode the received data packets with RLNC and then send them to the network again. The nearby nodes can decode the original data through the encoded or re-encoded data packets. The performance of the proposed scheme is evaluated through both simulation and real experiments. The experimental results show that compared with the traditional RLNC scheme, this scheme could balance the computation overhead of the mobile devices and reduce the encoding and decoding delay by about 8%. When the packet loss rate is high, the proposed scheme can obtain better video quality than the traditional replication-based scheme.
设备到设备(D2D)通信是第五代网络的关键技术之一,它允许设备相互直接通信,同时提高传输速率,但这种通信容易受到干扰。在存在干扰的环境中进行视频传输时,可能会出现诸如高丢包率、视频质量差和屏幕模糊等问题。这些问题可以通过源节点的冗余编码操作有效解决,但额外的编码操作会给源节点带来沉重的计算负担。为了减轻源节点的计算开销、减少传输延迟并保证传输质量,本文提出了一种基于随机线性网络编码(RLNC)的D2D网络高效视频多播传输方案。在该方案中,传输中的接收设备参与生成修复包的过程,这些修复包用于弥补传输过程中编码包的丢失。源节点多播编码后的视频文件。接收节点使用RLNC对接收到的数据包重新编码,然后再次发送到网络中。附近的节点可以通过编码或重新编码的数据包解码原始数据。通过仿真和实际实验对所提方案的性能进行了评估。实验结果表明,与传统的RLNC方案相比,该方案能够平衡移动设备的计算开销,并将编码和解码延迟降低约8%。当丢包率较高时,所提方案能够比传统的基于复制的方案获得更好的视频质量。